Core An­i­ma­tor

Cre­ate beau­ti­ful an­i­ma­tions with­out be­ing an ex­pert

Mac Format - - RATED | MAC APPS -

£79.99 De­vel­oper Pol­ished Play, core­an­i­ma­

Re­quires OS X 10.10 or higher, 64-bit pro­ces­sor, Xcode

Core An­i­ma­tor is an ap­pli­ca­tion de­signed to sim­plify the process of in­te­grat­ing an­i­ma­tions into iOS and Mac apps. Ap­ple has cre­ated a num­ber of frame­works that de­vel­op­ers can use to add func­tion­al­ity to their apps, among them Core Au­dio, Core Video and, in this case, Core An­i­ma­tion. Th­ese pro­vide stan­dard­ised tools to make app devel­op­ment eas­ier, though it still re­quires some skill.

Since an­i­ma­tors aren’t nec­es­sar­ily coders and vice versa, this app pro­vides an ap­proach­able set of tools for build­ing an­i­ma­tions, then trans­lates them into com­plex Ob­jec­tive-C or Swift code that can be im­ported di­rectly into Xcode for an app. Adobe’s Flash and Edge An­i­mate are able to ex­port an­i­ma­tions to other for­mats, but they’re much more fo­cused on HTML5 and browsers.

Blank can­vas

Start­ing with a blank can­vas, you im­port your graph­i­cal as­sets, which need to have been cre­ated be­fore­hand. You then ar­range and layer them and set their prop­er­ties, with dif­fer­ent parts of ob­jects made up of sep­a­rate items. If a char­ac­ter has to run, for ex­am­ple, they’ll need feet, legs, a head and so on. The con­trol sec­tion on the right lets you trans­late, scale and ro­tate an ob­ject and change its opac­ity, and a timeline lets you man­age how quickly changes hap­pen. Keyframes are added to record changes in move­ment, scal­ing and so on, and you can choose dif­fer­ent kinds of ‘eas­ing’. Rather than a uni­form move­ment, you might want to have an ob­ject speed up or slow down as it moves, for a more nat­u­ral ef­fect.

The process of keyfram­ing is very easy to get to grips with and you can set up loops and move and edit keyframes eas­ily. It’s sim­i­lar to keyfram­ing in Flash or Af­ter Ef­fects, but with fewer pa­ram­e­ters to deal with it’s some­what sim­pler. The tech­nique of an­i­ma­tion is of course a skill in it­self, so to cre­ate more com­plex stuff you’ll need a bit of cre­ative flair. At the sim­pler end, even begin­ners can make ba­sic an­i­mated graph­ics like rub­bish bins emp­ty­ing or progress wheels.

Once your an­i­ma­tion is com­plete you can ex­port it eas­ily to Ob­jec­tive-C or Swift code, where it’s out­put as a code file and a folder of source images. This can be im­ported into Xcode, though cod­ing en­tire apps is a quite dif­fer­ent process to build­ing an­i­ma­tions.

The beauty of Core An­i­ma­tor is it lets an­i­ma­tors cre­ate great-look­ing se­quences they can then give to the peo­ple build­ing the apps, and also lets coders with per­haps less knowl­edge of an­i­ma­tion build their own se­quences.

If you plan on us­ing an­i­ma­tion in your apps, this is an el­e­gant and ef­fi­cient way to do it. Hollin Jones

It’s sim­i­lar to keyfram­ing in Flash or Af­ter Ef­fects, but with fewer pa­ram­e­ters to deal with it’s some­what sim­pler

Im­port graph­i­cal el­e­ments and use keyframes to an­i­mate them, then ex­port to na­tive code. A pow­er­ful, ef­fec­tive way to in­cor­po­rate an­i­mated el­e­ments into apps with min­i­mal fuss.

Straight­for­ward an­i­ma­tion tools

Helps an­i­ma­tors and coders

Ex­port for Mac and iOS apps

No pre­sets or li­brary of con­tent

Choose dif­fer­ent types of eas­ing to cre­ate more nat­u­ral look­ing an­i­ma­tions.

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