The Sims 4

An emo­tion­ally ma­ture peo­ple sim

Mac Format - - RATED | MAC GAMES -

£49.99, £59.99 for Dig­i­tal Deluxe edi­tion De­vel­oper Maxis,

Re­quires OS X 10.7.5 or higher, 2.4GHz CPU, 4GB RAM, see site for graph­ics cards

The Sims 4 is de­cep­tive. If you’re familiar with the older games in the fa­mous se­ries of peo­ple sim­u­la­tors, the new one might feel car­toony and sim­pli­fied.

But it’s not the case. The Sims you make are more cus­tomis­able, but com­plex slid­ers have been re­placed by a new tool that lets you push and pull at fea­tures like putty. Build­ing houses is easy too, let­ting you get on with the good stuff: play­ing with lives, jobs and re­la­tion­ships.

At the core of The Sims 4 is a com­plex sim­u­la­tion that brings the dig­i­tal dolls that lit­tle bit closer to be­ing be­liev­able char­ac­ters. Events and per­son­al­i­ties in­ter­act to put your Sims into par­tic­u­lar moods, which have unique ef­fects on their lives.

Real­is­ti­cally, each Sim al­ways wants more than you can man­age: life goals with stages (such as train­ing a skill to a cer­tain level), spe­cial events like go­ing on a date, and what­ever pass­ing wants and fan­cies their cur­rent mood in­spires.

As al­ways with new en­trants in this se­ries, fans will yearn for what they’re used to, and for fea­tures that have been left out. But with up­dates al­ready adding back in some of the more no­table omis­sions (such as swim­ming pools), The Sims 4 should be treated like its pre­de­ces­sors: a ba­sic but solid foun­da­tion to which play­ers can add whichever of the in­evitable ex­pan­sions they choose. The new sim­u­la­tion and its in­ter­play be­tween Sims’ per­son­al­i­ties, moods and de­sires means play­ers of all kinds, even those new to the se­ries, will find some­thing for them. Jor­dan Erica Web­ber

Chat, date, launch a rocket… The Sims 4 is the lat­est in the per­son-sim­u­lat­ing se­ries.

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