Joe Dever’s Lone Wolf Com­plete

The clas­sic adventure game­books of old re­turn to the iPad with style

Mac Format - - RATED | IOS GAMES -

£9.99 De­vel­oper BulkyPix,

Works with iPhone, iPod touch, iPad, iOS 6 or later

iPads are great for read­ing, whether catch­ing up on news on your com­mute or a lazy Sun­day morn­ing with a book and a cup of cof­fee. So it’s fit­ting that Joe Dever’s Lone Wolf Com­plete, a new video game adap­ta­tion of the long-run­ning adventure game se­ries, is all about read­ing.

Lone Wolf falls some­where be­tween the in­ter­ac­tive fic­tion of

De­vice6 and a tra­di­tional RPG. Af­ter read­ing through the story, you must choose your own adventure like the books of old, re­ly­ing on pre­de­ter­mined skills such as cam­ou­flage, an­i­mal mind melds or good old-fash­ioned face punch­ing. Your choices gen­uinely af­fect the course of the story – com­pan­ions that join your party, avail­able ac­tions in fu­ture en­coun­ters – and the game forces you to com­mit to that course. The plot is the usual hokey fan­tasy non­sense, but a sense of ur­gency keeps it com­pelling.

No mat­ter what your choices, you’ll even­tu­ally get into a scrap. Lone Wolf’s bat­tles aren’t far off Fi­nal Fan­tasy’s Ac­tive Time Battle: a care­ful bal­anc­ing of stat bars through ef­fi­cient use of weapons and tech­niques. Ev­ery attack has a cooldown pe­riod, in­clud­ing block­ing, and you must learn to con­trol en­emy hordes with stuns and magic at­tacks. Tac­ti­cal de­ci­sions don’t end when the fight is won: med­i­tat­ing to heal is an­other gam­ble that can lead to an am­bush.

Look past the clichés and the clunky user in­ter­face and Lone Wolf will en­gross you in its world more than RPGs with 10 times the bud­get. It’s a smart and sur­pris­ing take on the genre. Alan Wil­liamson

The story un­folds through an­i­mated draw­ings as well as text.

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