Panic designer and iOS game maker ( Black­bar; Space Age; The In­ci­dent) Neven Mr­gan tells us what he does and doesn’t want to see next from OS X and iOS

Mac Format - - BACK ISSUES -

cc OS X should re­think win­dow man­age­ment, pos­si­bly elim­i­nat­ing it. iOS trained me to fo­cus on one app at a time, with­out wor­ry­ing which win­dow is ‘be­hind’ an­other. Get­ting OS X to that point wouldn’t just be a mat­ter of con­sis­tency – it would gen­uinely im­prove it.

Right now, Mac screens range from 11 to 30 inches. A so­lu­tion to this spec­trum of sizes is giv­ing users flex­i­bil­ity in how to ar­range workspaces (Spa­ces, full-screen, win­dows and so on), but it would be bet­ter to pro­vide APIs and guid­ance by ex­am­ple to en­sure apps ad­just them­selves to shine on a Mac­Book Air as well as on an iMac. Re­minders in full-screen on a large de­vice is a good il­lus­tra­tion of this un­ad­dressed is­sue – it looks lu­di­crous when it should be­come more use­ful.

iOS should also get bet­ter at win­dow man­age­ment, along with in­tro­duc­ing fea­tures and con­cepts to im­prove cross-app and multi-app work­flow. Also, iOS should be rethought for iPad. Since iOS 7, it has proved that early joke about iPad be­ing a scaled-up iPod touch. iPad should have its own OS fea­tures and ways of do­ing things.

In­sta­bil­ity and lack of pol­ish are real prob­lems, too. I’d be happy to see Ap­ple spend a year clean­ing things up to sta­bilise its plat­forms. If there’s time left over, a sim­i­lar spring clean on vis­ual de­sign would be great – too much of iOS and OS X still suf­fers from un­gainly, rushed, or in­con­sis­tent de­sign.

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