Cities: Sky­lines

City-build­ing sim­u­la­tors have a new mayor in town

Mac Format - - MAC GAMES RATED - Sarah Le­Boeuf

£22.99 De­vel­oper Colos­sal Or­der, colos­sa­

Re­quires OS X 10.9, 3.0GHz Core 2 Duo, 4GB RAM, see web­site for graph­ics cards

SimCity was the undis­puted king of city builders, but there’s a new con­tender to the crown. Cities: Sky­lines has in­cred­i­bly deep, en­gross­ing me­chan­ics capped off byt stunning pre­sen­ta­tion.

There are so many things to man­age in Sky­lines, with bud­gets, taxes, re­sources, trans­porta­tion and pol­lu­tion just a few of them. The game un­locks more me­chan­ics as your city grows, so you aren’t im­me­di­ately over­whelmed if you’re new to the genre. You’ll place a few roads and set up dis­tricts for hous­ing, in­dus­try and re­tail. The more you build, the more peo­ple will flock to your ever-grow­ing city, and you’ll have to sup­port the cit­i­zen­ship with hos­pi­tals, schools and parks. You’ll have to man­age the flow of new traf­fic through road plan­ning and public trans­port. Good plan­ning re­quires pa­tience, and if you ex­pand too fast you’ll run out of money and re­sources quickly.

A so­cial me­dia feed keeps you up­dated with how peo­ple are do­ing, a sub­tle way to keep the player in­formed with­out over-ex­plain­ing things or hand-hold­ing.

Sky­lines breathes new life into the city-build­ing genre with in­tel­li­gent, sat­is­fy­ing sys­tems that suck you in.

Whether you zoom in on an in­di­vid­ual res­i­dent or out to see the scope of your cre­ation, Sky­lines’ pre­sen­ta­tion shines, with sights and sounds that make cities feel alive. There wasn’t a mo­ment when it didn’t look fan­tas­tic, and aside from one quickly-solved tech­ni­cal hic­cup, it ran beau­ti­fully too.

In­tu­itive, ad­dic­tive build­ing

Huge plots of land

Flaw­less pre­sen­ta­tion

Trou­ble sources can be un­clear

Cit­i­zens will tweet grat­i­tude at hav­ing a fire depart­ment to res­cue cats from trees.

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