Mac Format

Sid Meier’s Starships

Tactical interplane­tary battles

- Matt Bolton

£10.99 Developer 2K, 2k.com

Works with iPad, iOS 7 or higher

Deep down, we all just want to build our own galactic federation of planets, don’t we? Starships promises to let you do just that. It comes across as Civilizati­on (also by Sid Meier) among the stars. But this idea is also its pitfall.

You are one of several nascent civilisati­ons in the galaxy and you win by becoming the largest or most advanced. You win over unclaimed planets by gaining influence over them – which means helping them in combat missions, spending time there with your fleet, or simply buying them off.

Sadly, while this might suggest interestin­g inter-federation politickin­g to win over competitor­s’ planets, it’s really just a throwaway system. Influence only counts on unclaimed planets, so the early game is a rush to grab as many as possible. After that, if you want more, you’ll pretty much have to invade. It sorely lacks in good peaceful/ trading play or more underhande­d tactics. Instead, your options are to fight or hang around.

Fortunatel­y, combat is the best part of Starships. When you get into a fight or mission, you command a fleet of ships on a small-scale map. Ships can specialise in different areas, and great ideas such as shields that only work at the front mix with tools like cloaking to offer the potential for some satisfying tactical play.

That said, the AI is not all that smart, so it can become just a basic laser-fest.

Easy to play in bursts

Fun space battling

Light on strategy outside combat

The AI isn’t particular­ly smart

Too light in too many places, but it still offers fun tactical action when the game is at its best.

 ??  ?? The smell of napalm in the MacFormat lunch hour. Right then, who shall we cheekily go and invade next?
The smell of napalm in the MacFormat lunch hour. Right then, who shall we cheekily go and invade next?
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