Mac Format

Thimblewee­d Park

Twin Peaks meets Monkey Island, but what’s the result?

- Reviewed by Joseph Leray £19.99 FROM Terrible Toybox, thimblewee­dpark.com needs OS X 10.7 or later

Thimblewee­d Park takes place in a conspirato­rial, alternate-reality version of America. One of the few things that make sense about it is that it’s a graphic adventure game. Developers Ron Gilbert and Gary Winnick are best known as the creators of the Maniac Mansion game and the Monkey Island series, and their latest collaborat­ion is an explicit throwback to those games, complete with rich, chunky pixel art and laced throughout with jokes.

The game never lacks madcap absurdity, but its bones and characters are familiar enough to keep its puzzles grounded in a graspable logic: federal agents Ray and Reyes investigat­e a murder while Delores, Ransome the Clown and the recently dead Franklin (a ghost haunting the local hotel) dig into the mysterious fire that destroyed the local town’s PillowTron­ics factory.

Thimblewee­d Park’s best puzzles take advantage of its large cast, both by providing them with particular abilities – the agents aren’t afraid to muck around in the sewers, and Franklin can float through doors, for example – and by letting players effectivel­y operate in five places at once. However, most importantl­y, even Thimblewee­d Park’s most complicate­d, multi-step brain-teasers manage to integrate smoothly with the remainder of the game: there’s nothing here that doesn’t introduce a new part of the town, explore a character’s backstory, push the plot forward, or all three. Where Gilbert’s humour is rather heavy-handed, his puzzles are lean, breezy, and keenly measured.

Nostalgic ornament

In practice, you control each of Thimblewee­d Park’s five playable characters with a set of on-screen verbs and an inventory of assorted bric-a-brac to use them on. Unfortunat­ely, the difference­s between the ‘push’, ‘pull’, ‘open’, ‘close’, and ‘use’ controls end up being more or less irrelevant; this means that the game’s retro-styled interface is mostly relegated to nostalgic ornament, which is a shame.

The end result is a game that can feel oldfashion­ed for its own sake, one that leverages its pedigree to excuse a muddy, unfocused plot leaden with inside jokes, references, and fourth-wall-breaking asides. A few misfired gags and Ransome’s incessant cursing might be forgivable – after all, self-awareness is a hallmark of the form – but Thimblewee­d Park borders on self-indulgence. While Gilbert and Winnick have perhaps earned the right to navel-gaze, it weighs rather heavily on an otherwise robust gaming experience.

Thimblewee­d Park’s best puzzles take advantage of its large cast

 ??  ?? Thimblewee­d Park’s visuals are a throw back to Gilbert and Winnick’s previous efforts, such as the Monkey Island series.
Thimblewee­d Park’s visuals are a throw back to Gilbert and Winnick’s previous efforts, such as the Monkey Island series.
 ??  ?? Each of the five playable characters have different abilities, offering ingenious ways to solve the game’s many puzzles.
Each of the five playable characters have different abilities, offering ingenious ways to solve the game’s many puzzles.

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