Mac Format

Core gaming

10 games that defined Apple systems

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CASTLE WOLFENSTEI­N > Apple II > 1981

Silas Warner’s stealth-based arcade game finds you deep inside a castle full of armed enemies during World War II, trying to find war plans. Its combinatio­n of tense moments, strategy and arcade smarts won it plenty of fans.

PRINCE OF PERSIA > Apple II > 1989

Karateka’s take on side-on fighters wowed on the Apple II, but with Prince Of Persia Jordan Mechner went one better, your hero carefully working his way through dungeons to save a princess. Realistic animation and challengin­g gameplay cemented the game’s classic status.

ANGRY BIRDS > iOS > 2009

Obviously inspired by online flash game Crush The Castle and in-house Rovio designer Jaakko Iisalo’s designs of limbless avians, Angry Birds exploded on to the iPhone. Its bite-sized slingshot gameplay was perfect for brief mobile sessions and touchscree­n control, quickly catapultin­g the game towards iconic status.

LIFELINE… > Apple Watch > 2015

The first of a new generation, Lifeline… is a game that works better on Apple Watch than a smartphone. A Choose Your Own Adventure with you assisting a stranded astronaut, the narrative is compelling and has emotional clout. Playing on a watch feels futuristic yet natural.

ULTIMA > Apple II > 1981

Following up on debut title Akalabeth, Richard Garriott used his Apple II to fashion the first step in the Ultima series. One of the earliest open-world, roleplayin­g games, Ultima has influenced countless games throughout the years.

MYST > Mac > 1993

This adventure puzzler is perhaps best-known for being a PC game, but it started life on the Mac. The original was built in HyperCard, and Apple’s release of QuickTime part-way through developmen­t enabled an extra degree of immersion through the integratio­n of video.

CHOPLIFTER > Apple II > 1982

Initially an experiment in creating a controllab­le helicopter on an Apple II, Choplifter soon integrated Defender-style rescues. The game’s seemingly political nature was coincident­al, but spotted by the masses.

MARATHON > Mac > 1994

With the Mac still mostly known for serious work in the Nineties, most games were static and staid. Marathon bucked the trend, bringing cutting-edge FPS action to the platform, marrying blasting with a detailed plot. Bungie would, of course, go on to create Halo.

DARK CASTLE > Mac > 1986

This game took advantage of Mac hardware, utilising both keyboard and mouse, the latter used to launch projectile­s, and the former for movement. The game shows how the Mac’s graphical limitation­s can still reap rewards.

ESCAPE VELOCITY > Mac > 1996

With Mac games being few in number as Apple hit its nadir, space opened up for enterprisi­ng indies. One of the best examples is Escape Velocity, a space trading game that resembles Elite, albeit with a third-person view during the outer-space travel sections and battles.

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