Mac|Life

Star Knight

A dark knight of the soul

- emma davies

$2.99 Developer LeftRight, facebook.com/lnrgame Platform Universal Requiremen­ts iOS 7 or later

Platformin­g, especially on iOS, is a crowded marketplac­e. As well as other original offerings, you’re up against ports of console classics with years of goodwill behind them. In order to truly differenti­ate yourself, you’ve got to be either very distinctiv­e or very good indeed. And that’s where Star Knight stumbles.

Armed with the usual backstory, you head out into a cutely animated 2D world. There are ledges to leap between – some that crumble beneath your feet, others that shoot out spikes – plus doors to unlock and monsters to skewer. It’s all fairly competent stuff, with the levels often encouragin­g you to explore in order to collect runes that unlock extra moves, and some pleasingly precarious parkour sections. The problem is, even at its best it’s missing that key spark of excitement.

Combat is a telling example. Ideally, you should feel either genuinely endangered, or gleefully overpowere­d. Instead, you hammer away at the “stab” button relentless­ly, occasional­ly throwing in a special attack for good measure. Dodging out of the way of some falling spikes or thrashing multiple enemies with one slash is about as edgy as it gets.

Solid, but never spectacula­r, Star Knight suffers when compared to the genre’s leaders – not as brutal as Limbo, not as speedy as Sonic, not as satisfying as Cordy. Without a truly innovative central mechanic to drive it, this star needs a lot more polish to shine.

the bottom line. Jumps in all the right directions, but never quite reaches the heights of excitement.

 ??  ?? The art is striking, but it’s not enough make a star out of this middling platformer.
The art is striking, but it’s not enough make a star out of this middling platformer.
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