Mac|Life

Sid Meier’s Civilizati­on VI

25 years on, the strategy ruler returns once more

- Joseph Leray

$59.99 Developer Firaxis Games, aspyr.com Requiremen­ts OS X 10.11 or later, 2.7GHz Intel Core i5, 6GB RAM, 1GB graphics card/Intel Iris Pro

Civilizati­on, celebratin­g its 25th anniversar­y, has never strayed from its expansioni­st spirit: turn by turn, tile by tile, build units and structures to grow your empire and fight (or engineer) your way to victory. The sixth entry arrives with a colorful if slightly cartoony art style, a new way to win, and a refreshed focus on city administra­tion.

Of the four victory conditions available in Civ VI, Domination, Science, and Culture remain unchanged, while a Religion victory replaces V’s Diplomacy route: found a religion and proselytiz­e more than 50% of the cities in each nation. These four paths to victory seem discrete, but no single decision is separate from the spider-web of strategic choices that came before and after. Even a straightfo­rward Domination victory relies on a campus district to keep stay ahead of the constant technologi­cal arms race.

Districts may be the biggest change facing long-time Civ players. Instead of cramming everything into the city center, specialize­d buildings – theaters, harbors, barracks –

now occupy their own tile on the map, conferring a host of empire-wide benefits. The hexagonal tiles introduced in Civ V take on greater importance, since districts receive

bonuses based on their surroundin­gs. Squeezing the most out of your Russian Lavra means reserving a tile flanked by mountains and forests, and because districts can’t be razed or rebuilt, Civilizati­on VI demands purposeful, long-term strategy.

This extends to internatio­nal diplomacy as well. Each rival leader sets “agendas” that guide their behavior and relationsh­ips – move a knight too close to Delhi, and Gandhi won’t hesitate to threaten nuclear winter; destroy too many wetlands and face the ire of environmen­talist Hojo Tokimune.

Sadly, AI leaders remain cartoonish­ly over-reactive and trigger-happy, despite their aversion to sound military tactics. This would normally tarnish a strategy game of Civilizati­on’s pedigree, but online and hotseat multiplaye­r effectivel­y mitigate any AI clumsiness, and Civ VI’s new look skews any expectatio­ns of realism or finesse: when the Hanging Gardens of Babylon are built in downtown Birmingham, does it matter that Cleopatra is grumpy? the bottom line. Civilizati­on’s subtleties reveal themselves over dozens of games. If history is any pointer, future expansions will build on this rich foundation.

 ??  ?? Beset by America to the west and Arabia to the east, the French Empire isn’t long for this world.
Beset by America to the west and Arabia to the east, the French Empire isn’t long for this world.
 ??  ?? Marshaling each individual unit for an invasion can be tedious, but the tactical advantages are worth it.
Marshaling each individual unit for an invasion can be tedious, but the tactical advantages are worth it.

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