In­vert

Mac|Life - - CONTENTS -

En­tic­ingly sim­ple, sur­pris­ingly hard $2.99 De­vel­oper Noodle­cake Stu­dios, noodle­cake.com Plat­form Uni­ver­sal Re­quire­ments iOS 7.0 or later You may have played a game like In­vert be­fore, in which you are pre­sented with a grid, and sev­eral but­tons around the perime­ter that flip some of the tiles on the grid to change their color. Your ob­jec­tive is to turn all the tiles the same color, and though In­vert starts off fairly slowly and eas­ily, it soon be­comes mad­den­ingly dif­fi­cult once you get to the later lev­els.

The first few lev­els are mostly square, which means even the most spa­tially chal­lenged play­ers can prob­a­bly fig­ure out what each but­ton does. Later, though, the grids change shape, from tri­an­gles and hexagons to con­fus­ing dou­ble-he­lix shapes and twisty di­a­monds.

In­vert is a rel­a­tively short game, es­pe­cially if you breeze past the first 10 shapes, each with eight dif­fer­ent con­fig­u­ra­tions to solve – but once you’re done with the reg­u­lar puz­zle mode you can switch to “Chal­lenge” to solve as many puz­zles as you can against the clock, and even­tu­ally “Ex­pert,” which is like Chal­lenge but ob­vi­ously much harder.

In­vert is the kind of game that is im­mensely sat­is­fy­ing in the same way that it’s sat­is­fy­ing to ar­rive at an el­e­va­tor just as the doors open, or to find spoons that stack per­fectly. See­ing the col­ored tiles flip over in a very stylishly an­i­mated way feels like cos­mic align­ment, with you the ar­chi­tect of it all.

The bot­tom line. A brain-tick­ling puz­zle game that will suit lovers of Ru­bik’s Cube and other pre­cise puz­zlers. Kate Gray great

The dy­namic an­i­ma­tions are what make this game stand out from other puz­zles.

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