New Idea

How to tackle VIDEO GAMES

EXPERT ADVICE TO MANAGE YOUR TEENAGER’S USAGE OF VIDEO GAMES

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Earlier this year, Aussie teenager Anathan Pham earned a staggering $4.62 million in prize money, simply by playing video games. However, for the majority of Australian teenagers, video games are more likely to be a pastime than a career path – and for parents, this equates to another media outlet that requires managing.

Psychologi­st Dr Vasileios Stavropoul­os from Melbourne’s Cairnmilla­r Institute (cairnmilla­r.edu.au) who has a research interest in gaming disorders, says it’s a mistake to lump all video game play as harmful.

“Some of the potential positive effects of gaming include improved attention skills, increased motor co-ordination, the formation of online friendship­s and a sense of accomplish­ment,” explains Dr Stavropoul­os.

However, Dr Stavropoul­os notes that the design, graphics and responsivi­ty of modern video games coupled with their ability to continuous­ly draw players back in is extremely attractive to the adolescent brain. As a result, parents may feel that their teenagers become

‘addicted’ to video games.

HOW MUCH IS TOO MUCH?

There isn’t a set amount of acceptable time for teenagers to play video games, meaning ultimately it is a discretion­ary decision for families.

However, Dr Stavropoul­os says research indicates there are correlatio­ns between excessive video game play and a decline in functional­ity across other adolescent developmen­tal areas, such as academic achievemen­t and socialisin­g with peers.

“Gaming during weekdays should also be significan­tly lower than playing during the weekend, as this is more often associated with disordered gaming,” Dr Stavropoul­os adds.

SIGNS OF UNHEALTHY GAMING

In addition to increased amounts of time playing video games, Dr Stavropoul­os says there are behavioura­l indicators that a teenager’s interest in gaming has gone too far.

“They may be irritable or frustrated when not online,” Dr Stavropoul­os explains.

“Or, an adolescent may use gaming to improve the way they feel. For instance, after a school or interperso­nal failure, they are directed to gaming.”

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In extreme cases, teenagers may even become physically absent from real-life activities, because they are consumed with playing.

GUIDING GAMEPLAY

Dr Stavropoul­os suggests parents check technophob­ic attitudes and really get to know the context and involvemen­t levels of the video games their children are playing.

“This will help them understand what is it that the adolescent finds attractive.”

If parents feel their teenager’s video game usage has become excessive, Dr Stavropoul­os encourages open communicat­ion about the issue.

“Every adolescent has a healthy voice and knows when things become problemati­c - even if they do not admit it.

“Parents should stimulate and reinforce this voice, and highlight the inconsiste­ncy between what the adolescent thinks and the way they act.”

In some cases, it may be necessary to enforce external boundaries such as time limitation­s or even play abstinence, but this needs to be couched alongside an open dialogue.

“Excessive gaming is never the problem. It is the face of the problem,” explains Dr Stavropoul­os.

“Something is usually missing in the user’s real life and is compensate­d by the game’s half-real, half-unreal gaming world.”

FROM ONLINE TO REAL LIFE

While it’s easy to demonise video games, Dr Stavropoul­os says one of the under-recognised positives for teenagers is it can be the impetus for real life socialisin­g – particular­ly for boys.

“This collective participat­ion among adolescent­s who play the same game provides stimulus for off-line interactio­ns, such as discussion­s about in-game actions.”

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