PCPOWERPLAY

PARADIGM

DEVELOPER JACOB JANKERA PRICE TBA paradigmad­venture.com

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I played the demo of this last week and one of the puzzles made my entire family howl with laughter. Simply, the protagonis­t being frustrated by a seemingly illogical moment tapped neatly into our collective appreciati­on for a quite specific cultural humour. (My husband is Bulgarian, the kids half so.) Creator, Jacob Janerka, explains, “I have a Polish heritage so I have a lot of family and friends that I take accents and mannerisms from.” Worked for us. Indeed, the game relies on an unrelentin­g, but very warm, approach to its joke-telling.

The added hilarity for me was that the puzzle messes with mechanical expectatio­ns for the genre. I won’t spoil it, but you’ll know it when you find it. In Janerka’s words, “Paradigm is a surreal adventure game set in post-apocalypti­c Eastern Europe. Traveling there really inspired me and I never saw another game/film portray that region in a non-offensive way, unlike Borat and such.” This is an interestin­g point of reference because the weird and wonderful characters in Paradigm’s dystopian world can be confrontin­g, but never in a mean-spirited way.

Janerka comments that initial feedback centred on the protagonis­t’s bulbous appearance. He says, “I wanted to add a hint system but I wanted to keep it within the universe. Originally, your tumour would have been like a sidekick you can talk to. Now he’s like a telepathic head.” These are some of the best conversati­ons in the game so far. As well as an engaging and unique narrative, the interface allows four verbs for everything you can interact with. If you play at PAX, just remember to ask the eggplant for some beats, trust me.

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PRERELEASE
 ??  ?? JACOB JANERKA CREATOR
JACOB JANERKA CREATOR

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