PCPOWERPLAY

There but for the grace...

One game, two very different experience­s

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We

really like doing conversati­onal reviews of sufficient­ly big or impactful games. Getting two or more people to talk about their experience­s of a title offers a much wider set of insights into what works - and what doesn’t.

Most of the time, the two reviewers are more or less on the some page, but for this month’s review of Torment: Tides of Numenera, Daniel and I had very different experience­s of the vast RPG. Some of that comes down to taste, as you’ll see in the review, but with a game this large, seemingly random decisions can have a massive impact.

In this instance, it was simply down to the order we played certain sections of the game, and what NPCs we talked to. I spoke to a LOT of gameworld’s inhabitant­s, but somehow managed to not pick up any party-members; unlike Daniel, who seemed to pretty much easily collect the set.

I stand by my thoughts on the game, but it’s an interestin­g look at how player decision in games of this scale can really skew those vital first thoughts. David Hollingwor­th Digital Editor

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