PCPOWERPLAY

TAKUME

- DEVELOPER TALECRAFTE­R PRICE CHOOSE YOUR OWN PRICE craftingle­gends.itch.io/takume

You know what sucks about being a soon-to-be-40-year-old, short woman? Metabolism, and knowing you’re going to have to give up that piece of cake with your daily coffee pretty soon. I’ve increasing­ly started to take my flat white, in its environmen­tally friendly and spill-proof sippy cup, with a small game instead of a sugary snack. Often, it will be a jam game or something 10 mins long and free. Always, I leave feeling inspired and definitely not thinking about cake. Takume, kind of a minimalist micro-adventure, was a suitable treat this month.

You’ll probably understand the experience best if I take an inventory of its elements. As well as beautifull­y crafted pixel art, there are a small handful of locations. A couple of characters tell you a few things about themselves or the context. There is one puzzle that really solves itself, a choice which isn’t actually a choice, as these things go, and a betrayal. Questions are raised, there’s a journey and definitely a lesson in there, too, even if I’m not absolutely sure what it was. But that’s it, and it’s enough for me. Will you find Takume satisfying? Well, I thoroughly enjoyed some evocative rain. I also googled the title and found that there is a depth to the story that is enriched by real world context. Most importantl­y, I didn’t order a delicious looking eclair and I didn’t even care, too busy having my thoughts provoked by a little slice of game experience. I generally play these “coffee break games” at home, but I look forward to setting a new hipsterish, microgamin­g, coffee shop trend with portable VR gear in my golden years.

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