PCPOWERPLAY

Stayin’ alive

Why every game have to be life or death?

- David Hollingwor­th Digital Editor

I

often sit down to this intro and think “Yeah, let’s see if I can find a theme in this month’s games!” Sometimes it’s easy, and so I can riff on something that unifies everything we’re reviewing.

Other times… Yeah, it’s a little eclectic this month. I guess you could say survival is the very lowest common denominato­r. Both Prey and Impact Winter are survival challenges about limited resources, though they approach the issue from two very different directions. The Surge is about surviving harsh combat… Yeah, I guess it’s almost too easy. But I guess it’s interestin­g to look at all these different games and realise that all too often gaming experience­s are built around negative challenges – to kill or be killed, basically.

Oh well – at least we have some remarkably cheery versions of that this month – I’ve not played Strafe yet but boy does it look like a joyous celebratio­n of gibbing!

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