Stayin’ alive
Why every game have to be life or death?
I
often sit down to this intro and think “Yeah, let’s see if I can find a theme in this month’s games!” Sometimes it’s easy, and so I can riff on something that unifies everything we’re reviewing.
Other times… Yeah, it’s a little eclectic this month. I guess you could say survival is the very lowest common denominator. Both Prey and Impact Winter are survival challenges about limited resources, though they approach the issue from two very different directions. The Surge is about surviving harsh combat… Yeah, I guess it’s almost too easy. But I guess it’s interesting to look at all these different games and realise that all too often gaming experiences are built around negative challenges – to kill or be killed, basically.
Oh well – at least we have some remarkably cheery versions of that this month – I’ve not played Strafe yet but boy does it look like a joyous celebration of gibbing!