PCPOWERPLAY

Bloodstain­ed

- HEIDI KEMPS

DEVELOPER INTI CREATES

PUBLISHER 505 GAMES

DUE TBA

www.fangamer.com/a/kindling/bloodstain­ed

Bloodstain­ed: Ritual of the Night has some serious expectatio­ns to live up to. Not just because it’s the brainchild of Koji Igarashi (known to his fans as “IGA”), the brain behind many of Konami’s later Castlevani­a titles, but because it was one of the most high-profile gaming Kickstarte­r of recent memory. With other big gaming Kickstarte­rs like Mighty No. 9 and Yooka-Laylee leaving fans cold, there’s understand­ably a bit of trepidatio­n about how Bloodstain­ed will turn out. Well, good news: it’s coming along, it plays great, and it feels like an IGA Castlevani­a game through and through.

Young Miriam is an average girl living in 18th century England. Well, normal except for the alchemist’s curse she’s been stuck with that’s trapped a bunch of magical crystals inside her body. After being asleep for a decade, she wakes up to find that the alchemists who did this to her also had a little demon-summoning experiment that went horribly awry, and now there’s a castle filled with unholy horrors. Time to kill some demons, collect a bunch of ability-granting items, and explore every nook and cranny of the castle to fill out that map!

When you first pick up Bloodstain­ed, you’ll notice just how fluidly Miriam controls. Though the game is rendered in 2.5D rather than 2D sprites, Miriam’s movements and animations are speedy, without any of the “lag” that can affect the feel of polygon-rendered characters in a 2D sidescroll­ing world. As Miriam jumps, runs, and kicks through the castle, she’ll pick up various equipment along the way, allowing her to equip and use a vast array of weapons: swords, knives, axes, and yes – whips.

The abilities Miriam collects, however, affect her play in considerab­ly dramatic ways. Occasional­ly after defeating foes, they’ll drop some manner of crystallis­ed ability, which Miriam will then absorb by dramatical­ly impaling herself with it. (It’s quite a shock the first time, but you get used to it, weird as that sounds.) Abilities granted include magic attacks (several of which can be aimed using the right analog stick), summoning familiars like demonic monkeys and skeletal hounds, and movement skills to help you access previously-inaccessib­le areas. Many of these skills consume Miriam’s MP when used, so keeping tabs on when and how to use them best is crucial, especially during boss fights.

Speaking of boss fights, we got to play a boss encounter during our demo, and it’s here that the game really earned its name. A sultry, demonic-looking woman, clad in a red dress, emerged from a bathtub full of dark liquid and began attacking us with a series of parasols that sprayed toxic blood with each swipe. As her HP depleted, she began covering the walls of the room with the liquid, leaving us to scramble under her aerial projectile­s to shield ourselves from a rain of acid blood. It was a pretty intense fight, to say the least.

Bloodstain­ed is still a ways off – the release date is slated for a nebulous “sometime in 2018.” But if that’s how long it takes to make a worthy successor to games like Symphony of the Night and Aria of Sorrow, it’ll be worth it.

except for forf the alchemist’s curse that’s trapped a bunch of magical crystals in her

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 ?? The camera occasional­ly swivels out of its side-on view during pivotal scenes. ??
The camera occasional­ly swivels out of its side-on view during pivotal scenes.
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