PCPOWERPLAY

STARCRAFT

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DEVELOPER BLIZZARD PERSONALIT­IES PERSONALIT­IES? BLIZZARD? HA! RELEASED 1998 NUTSHELL Rather than build a resource- intensive, PC- thrashing 3D renderer, Blizzard pushed its spritebase­d engine to the max, and focused on creating a three- faction, fast- paced RTS with almost perfect balance. This turned out to be a good decision.

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