PCPOWERPLAY

Pathfinder: Kingmaker

An old-school RPG inspired by the classics of the genre.

- ANDY KELLY

DEVELOPER OWLCAT GAMES • PUBLISHER DEEP SILVER www.owlcatgame­s.com

If you’re familiar with Infinity Engine RPGs, playing Kingmaker is like slipping into an old pair of boots. The muscle memory I developed playing Baldur’s Gate and Icewind Dale came straight back to me: backspace to select the party, space to pause combat, R to rest, tab to highlight objects in a room. The game wears its influences on its sleeve, and even has lauded scribe Chris Avellone on writing duty – but, hey, what Kickstarte­r-funded RPG doesn’t these days?

Kingmaker is based on Pathfinder, a tabletop RPG released in 2009 as a response to the divisive D&D 4th Edition ruleset. This means the combat, like Baldur’s Gate and its ilk, is based around rolls of virtual dice. On lower difficulti­es you can almost play it like an RTS, clicking your way to victory, rarely pausing. But nudge the difficulty setting a notch higher and strategic use of abilities and spells is essential. This is a brutal game in places, to the point of feeling unbalanced, which developer Owlcat is addressing with a barrage of hotfixes and patches.

And yes, there are companions too, each with their own personalit­y, motivation and alignment. Amiri is a chaotic neutral barbarian. Linzi is a chaotic good bard who chronicles your adventures. Jaethal is a neutral evil undead elf with a morbid attitude towards mortality. And if your actions conflict with any of the 11 available companions’ personal beliefs or alignments, they’ll confront you or leave the party altogether.

When you create a character you choose their alignment, but it can change over time depending on the choices you make. There’s a lot of nuance to the conversati­on system, and as you might expect, this is a game where you spend a lot of time talking to people – from chats with townsfolk to life-or-death parleys. In the prologue you’re accused of several misdeeds and have to defend your actions, which is a nicely constructe­d demonstrat­ion of how people will respond to you based on their alignment.

As for managing your barony, you can be as hands-on as you like. It’s possible to automate this part of the game, but do it manually and there’s a lot to get involved in. You can give companions jobs, and their alignment will dictate how they approach the role. You can draft trade agreements with other towns, or even pillage them. You can construct buildings, all of which grant income. It doesn’t have the depth of a management sim, but it does set Kingmaker apart from other games in the genre.

There’s a lot to like in Kingmaker, but it hasn’t grabbed me as firmly as the classics, or recent examples of the genre’s resurgence such as Divinity: Original Sin or Pillars of Eternity. The story, visual design and setting offer little I haven’t seen before. It just didn’t beguile me as much as I’d hoped. It used to be hard to find a good CRPG on PC, but now we’re spoiled for choice and Kingmaker doesn’t quite stack up with the best, even if it does get a lot right and throws a few neat new ideas into the mix.

As for managing your barony, you can be as hands-on as you like.

 ??  ?? Spooky tombs filled with monsters? Check.
Spooky tombs filled with monsters? Check.

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