PCPOWERPLAY

Knights and Bikes

A game of childlike curiosity and friendship.

- DEVELOPER FOAM SWORD • PUBLISHER DOUBLE FINE www.foamswordg­ames.com WAKELING

If your childhood was anything like mine, you would’ve spent an inordinate amount of time riding a bicycle. I rode my bike into town to trade in games at an indie game store, cycled over to a nearby field to play football with my mates, and generally just rode my bike to ride my bike. I would peddle for miles because… well, what better way to spend time with your friends, away from the prying eyes of parents and other adults?

Knights And Bikes taps into this childhood nostalgia with a charming cooperativ­e adventure about a burgeoning friendship that also happens to include knights, bikes, curses, buried treasure, a goose named Honkers, and eating scones with cream on top and jam on the bottom.

It takes place on the fictional British island of Penfurzy, which is based on the actual British county of Cornwall, located on the rugged southweste­rn tip of the English coast. Anyone who’s been to an English seaside town will feel right at home in Penfurzy, what with all the pasty shops, caravan parks, and flocks of seagulls looking to snatch your chips.

If you have no idea what I’m talking about, fear not, Knights And Bikes’ evocative art style will effortless­ly draw you into its vibrant world. The lovingly hand-painted art design is reminiscen­t of Media Molecule’s Tearaway in some aspects – which makes sense when you consider one of its creators worked at the famed British studio. Characters are seemingly made from paper cutouts, and there’s a tangible sense that a child’s fingerprin­ts are imprinted in each brush of paint and scribble of crayon without it ever coming across like an adult’s poor imitation of a child’s drawings.

The wild imaginatio­ns of protagonis­t’s Demelza and Nessa are reflected in their surroundin­gs by this expressive art style, and this informs parts of the story as well. Demelza is a native of Penfurzy whereas Nessa initially sets foot on the island at the beginning of the game. The pair quickly strike up a friendship despite their difference­s, embarking on an adventure revolving around ancient knights, a terrifying curse, and the hidden treasure any good escapade needs to propel it forwards. Yet the real heart of the narrative resides in the two girls’ growing bond. Knights And Bikes tells a heartfelt tale that’s wonderfull­y written, touching on subjects such as family, grief, the concept of home, and how each of these affect the girls’ relationsh­ip.

Being a co-op game, there’s also synergy between both character’s items. For instance, any puddles Nessa creates can be electrifie­d by Demelza’s Power Glove to shock enemies or create electric links to solve puzzles. (If you’re playing alone, the AI can more than handle itself.)

DRAWING CONCLUSION­S

Outside of combat you’ll spend a fair amount of time traversing Penfurzy on bikes. You can customise them with things like sparkly streamers and gold reflectors to add some flash. There are also upgrades like a sporty mudguard that allow access to previously inaccessib­le areas.

The only problems with Knights and Bikes stem from its eight hour playtime. Combat is uncomplica­ted yet fun, but it doesn’t evolve enough to remain engaging throughout. There’s also a moment where it feels like it reaches a conclusion only to drag on for another 45 minutes.

Despite these issues, it’s clear why Double Fine decided to publish Knights And Bikes. It’s a perfect fit among the studio’s own output, telling a well-written tale with a beautiful art style.

It’s worth it for the story alone, but unlike my childhood bike rides, the journey to the end isn’t as riveting as it could’ve been. RICHARD

 ??  ?? You know you’re in trouble when the tea cups come alive.
You know you’re in trouble when the tea cups come alive.

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