PCPOWERPLAY

Pathfinder: Wrath of the Righteous

The CRPG is back with a darker tone and exciting new classes.

-

It’s Tuesday, and demons are invading again. It’s the sort of cataclysm you’d expect from a place called ‘the Worldwound’. A planar tear to the Abyss has opened up, and now mere mortals must push back against a tide of demonic rage flowing into the dark world of Golarion. Pathfinder: Kingmaker was part of a welcome clutch of new CRPGs to follow Path of Exile’s success. Its follow-up, Wrath of the Righteous, is set in a different part of the world, with new heroes and villains, and Owlcat Games promises “a more epic conflict”. There won’t be a straightfo­rward divide between righteous mortals and furious demons, however. Traitorous mortals are all too happy to sacrifice a few friends for a taste of demonic power, and there are demons among the hordes who are fed up of endless war.

The new Mythic class system lets you occupy this grey area by adopting infernal or divine qualities on top of your original class. You can be a powerful angelic wizard or a demonic oracle, for example. Your shift in either direction is accompanie­d by appearance changes that will change how you’re treated by NPCs.

I actually prefer the sound of the other Mythic classes. You can be one of the most powerful spellcaste­rs in the world if you decide to be a Liche – though you have to be slightly undead to access those powers. The Liche is unlikely to mix well with another Mythic class that Owlcat describes as a kind of fantasy Judge Dredd. They must squash corruption wherever they find it. They can look into a soul and know if it’s guilty or not – though they don’t always know what a person is guilty of exactly. Finally, my favourite: the Trickster. Tricksters are masterful game players. So masterful, in fact, that they can break the fourth wall and affect dice rolls in your game. Rolled a result of one for a critical miss? Have the Trickster sneakily flip that to a 20 for you. Shhh, don’t tell the developers.

CRUSADER KINGS

Kingdom management was a big part of the first game’s appeal. The system has been overhauled for the new setting. As the head of a crusade, you are now raising huge armies and deploying them to squish demon incursions. That might not sound as deep as a system that lets you run an entire kingdom, but there is plenty to do. You have to appoint characters to key positions – make sure you have a trustworth­y general, and a barely trustworth­y chief spy.

You also need to raise armies, secure troops and move those armies to key strategic positions on the world map. If you have a spare force, you can even send armies to distant corners of the world to explore and discover secrets.

I played a fortress assault mission, which involved killing a lot of giant spiders. The darker tone is immediatel­y obvious. I bloodily dispatched giants and archers on the ramparts, unlocking doors that led deeper and deeper into the castle. This combat-heavy section can’t show off the game’s most promising features however. The new Mythic class paths look great, and Owlcat is determined to do a better job of polishing the sequel to make sure consequenc­es correctly line up with your decisions during the final stages of the game. Time-limited decisions are gone too – apparently players absolutely hated them. Now you will be able to really ponder those difficult moral decisions. Angel or demon? The choice is yours. TOM SENIOR

 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ?? That’s going to take some tidying up.
That’s going to take some tidying up.
 ??  ??
 ??  ??
 ??  ?? Reminds me of many family holidays.
Reminds me of many family holidays.
 ??  ?? A swathe of perfect green?
A swathe of perfect green?

Newspapers in English

Newspapers from Australia