CONSOLE COMMAND
Romero on which you can now play on PC
“I thought it was great. We allowed Midway to do whatever they wanted to do with Doom. They were a real game dev company who had been around for decades.
Smart people, great programmers.
We could trust that they would do a good job with Doom.
When they made
PlayStation Doom they did an incredible job, but with Doom 64 we said they should do something different than just replicating the original game. Aaron Seeler, who programmed Doom 64, came to Texas and he had an office on our floor so he could pick John Carmack’s brain at any time for tips on how to get the Nintendo 64’s chip to run fast. The lighting was great, they were making great levels, and we were very happy with Doom 64. And that’s why it’s being re-released. It was a fantastic version.”