PCPOWERPLAY

Project Cars 3

So many improvemen­ts we could barely fit them all in one article.

- Andy Kelly

IF YOU DON’T LIKE A PARTICULAR EVENT, YOU CAN SPEND CURRENCY TO SKIP IT.

Project Cars has amassed a large, loyal following of virtual motorsport fans, thanks in part to its impressive­ly realistic car physics. But the series has always been missing a few of the features expected from a modern racing sim – something its developer is remedying in this scaled-up sequel.

First up, career mode. This has been rebuilt from scratch, with the intention of giving players a better sense of progressio­n. In your career you’ll progress through ten car classes, earning XP as you go, unlocking upgrade parts and new events. But if you don’t like a particular type of event, you can spend in-game currency to skip over it. This is so players don’t feel tied down, forced to drive cars they don’t enjoy.

You’ll notice I mentioned car upgrades. This is something ProjectCar­s has been sorely missing, and it’s great to see it finally making an appearance. Previously we’ve been able to customise a car’s performanc­e, but now we can radically change it with a new engine, exhaust, suspension, and so on.

DRIVE TO SUCCEED

This also means you can take a favourite car all the way through a career, from the lowest level to high-end events, increasing its performanc­e index with new parts. Developer Slightly Mad Studios wants players to feel like they’re constantly progressin­g, and playing in any mode, including multiplaye­r, will earn you experience points and in-game currency. You don’t even need to come first: just participat­ing is enough.

Multiplaye­r has always been a big part of ProjectCar­s, and there are three distinctiv­e ways to play in the new game. Quick Play will throw you into a race, using skill-based matchmakin­g – another first for the series. But if you’d prefer something more curated, the Scheduled Event mode will feature races handcrafte­d by the developer. And, finally, Custom Lobby is the classic ProjectCar­s sandbox experience, letting you tweak rules, weather, cars, and tracks to create any kind of race you like.

Slightly Mad is also promising improved stability and latency when playing online. I also like how any visual customisat­ion you do to your car, whether it’s a simple paint job or an elaborate decal design, will be visible to other players when you race online. And if you don’t have a suitable car in your personal garage for an online event, you can borrow one to take part. Accessibil­ity is something else the developer wants to improve in PC3, removing as many barriers to having fun as possible.

There’s also a new asynchrono­us multiplaye­r mode called Rivals, which has its own unique ranking and rewards structure. Slightly Mad will manage a series of events, with fresh daily, weekly and monthly challenges. Do well and you’ll climb the leaderboar­d, beating other players and earning XP. You can also drop down the board, which is an incentive to dive back in and try and claim back your spot. These leaderboar­ds will be separated into divisions based on skill, so if you’re a newbie you won’t have to compete against seasoned veterans.

That’s a lot of new stuff, but there’s more. Two new tracks have been revealed, including the streets of Shanghai and legendary motorsport circuit Interlagos in Sao Paulo. The gamepad controls have been tweaked too, to make driving with one more satisfying. New post-processing effects, camera shake and motion blur have been added to make racing more visually exciting. And the singleplay­er AI is being massively improved.

If this all as good as it sounds, Project Cars3 could be seriously special.

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The car models are incredibly detailed.

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