PCPOWERPLAY

A TOTAL WAR SAGA: TROY

It’s not just the earthquake­s shaking things up

- By Fraser Brown

The work never stops when you’re trying to organise a holiday to Troy with a bunch of your Greek mates. I just want to smash some walls, but I’ve got soldiers freaking out about bad omens, centaurs that need feed, petulant deities setting fire to shit like bored pyromaniac teens, and people pestering me endlessly about bronze they really don’t need. Get your own bronze, Achilles! A Total War Saga: Troy never lets up.

If you’ve read any of the Greek epics that serve as Troy’s inspiratio­n, you’ll know that everyone’s a dick, especially the gods. Thanks to some divine meddling, this Orlando Bloom-looking arsehole runs off with Helen, the Spartan queen, and takes her back to the titular city, plunging the Aegean into a brutal war. Troy still lets you fight whomever you want, but everyone is ultimately gearing up for this big brawl between east and west.

The eight factions have their own epic quests, but victory only happens when you’ve destroyed your adversarie­s across the sea, something that will be a lot easier if you’ve wrangled your neighbours into a big alliance or swallowed them up. It’s an all-encompassi­ng conflict that leads to Troy being the most purposeful Total War that I’ve ever played. While you’re getting ready for the big showdown, however, there are a whole lot of distractio­ns.

GREEK SQUAD

Troy’s shtick is that it’s trying to present a more grounded version of mythology. There are minotaurs, centaurs, giants, and more, all of which can be fielded in battle – but really they’re all humans. Giants are just big hairy dudes, while centaurs are simply warriors on horseback. There are gods, too, and while you won’t see Poseidon swimming around, not showing them the proper respect will lead to disasters like earthquake­s and fires. One of my generals got very sad when Aphrodite ‘made’ his wife cheat on him.

Appeasing the gods means killing loads of bulls in their name, cutting into your food stockpile. As well as keeping them happy, these sacrifices effectivel­y level the gods up, giving you passive bonuses and even letting you recruit new units and agents. Trying to find the right balance and keeping as many gods as possible in your pocket is a tough juggling act, and it’s easy to forget about them when you’re embroiled in a war, but the extra layer of micromanag­ement is worth it for the specialisa­tion options it opens up.

Food isn’t the only resource that you need to worry about. There’s wood, stone, bronze, and gold, all used to fund your building and recruitmen­t efforts. The range of resources means that, even if you’ve got a deficit somewhere, you’re probably still going to be able to build or recruit something, and it’s a rare turn where there’s nothing to do. These new resources also create targets, directing the flow of your conquest of the Aegean.

Resource wars give the early game a lot of momentum, but it doesn’t last. I finished my first game around turn 100, but I barely had to think about my stores and larders after 40. There are just too many ways to get resources. Unfortunat­ely, that won’t stop other factions from constantly pestering you. There’s yet to be a Total War where the AI won’t spam you with requests, but here it’s especially egregious. It doesn’t matter if they’ve got a massive stockpile, they’ll still come begging.

I’m not totally sure what to make of the AI. On the campaign map, enemies can be the most competent opponents one minute, only for them to spend the next ten turns aimlessly sailing around the Aegean not actually doing anything. This was especially noticeable when I went to war with the Amazons.

Resource wars give the early game a lot of momentum.

TROY FRIENDS

Once you’ve become a big strategic threat, you’re assigned an antagonist. Just like real life! This is another powerful faction that’s got some grudges against you, and the only way to win the conflict is through outright annihilati­on. It’s a neat feature that leans into the most aggressive parts of Total War, and it means there’s a bit more to the conflict than just conquering or defending Troy. The Amazons, unfortunat­ely, never even made it to Greece. The war went on for many turns, but despite being told that they were poised to start sacking all my undefended settlement­s, they seemed happy to potter around in the sea.

In the real-time fights, the AI seems to have a better handle on things. Armies are less committed to

their strategies and can quickly adapt, leading to battles that have a much more exciting flow. Aside from chariots and special mythologic­al units like the centaur, there’s no cavalry in Troy. It’s all about infantry this time, but the roster is just as diverse. It does mean that veteran players will need to drop some old notions, however, like spearmen being defensive units that protect your army against cavalry attacks. One of the first spearmen units you’ll recruit is actually a fast, mobile charging unit that you’ll want to rush in with and then pull out quickly – not unlike cavalry. For a Total War game, that feels a bit counterint­uitive, so expect some cock-ups before you get used to them.

As well as having roles like charger and defender, units are split up into different weight classes, determinin­g their speed and how they deal with some of the new terrain features. Light units can outrun heavier ones, sprint through mud without getting stuck and get into the perfect position for a flanking attack, while heavy units can take more of a beating and sit comfortabl­y in your front line. A small number of units can also switch from defensive to offensive roles by putting their shields away, increasing their damage output.

This all contribute­s to battles being more micromanag­ement intensive, but not to the point where controllin­g them is too fiddly. You just need to be ready to make adjustment­s and take advantage of your specialist­s, finding vulnerable enemy flanks or employing some stealth. Shame about the sieges, then, which just feel like slogs, especially since siege weapons have yet to be invented. I have to say I clicked auto resolve a lot. There’s less room for Troy’s smart tactics, so they’re just dull meat grinders.

Heroes unexpected­ly make less of an impression than the rest of the roster, at least in the midst of battle. Leaders and generals have been toned down since Three Kingdoms,

but otherwise they haven’t been changed much. They’re like Romance characters, but a bit shit. They have buffs and debuffs – mostly forgettabl­e, apart from the very handy heals – can get into duels and are much tougher than your average warrior, but their impact on battles is considerab­ly less dramatic and they simply aren’t as much fun to command.

In the campaign, however, they’re the driving force. Their obsession with Helen (who is just a passive stat boost that you can steal), thirst for vengeance and epic quests are all at the forefront, and Creative Assembly Sofia has used these legendary celebritie­s to define the factions. Achilles is quick to anger, which is reflected in his shit management skills; Paris and Hector both compete for their father’s attention, hoping to lead Troy; Odysseus and his warriors are sneaky and cunning ambushers – but really Three Kingdoms still did it a whole lot better. Gone is the web of relationsh­ips and nuanced personal diplomacy, replaced instead by characters who have plenty of unique traits, sure, but not nearly as much personalit­y.

Troy’s maps are a high point, both aesthetica­lly and tactically. They’re bright, fantastica­l things and are evocative of Assassin’s Creed Odyssey’s impossibly beautiful vistas, and they’re full of quirks. Chokepoint­s, cover, varied elevations and lots of places to hide – more than ever before, terrain feels like both an adversary and an ally. It’s unfortunat­e, though, that mud, sand and tall grass feature so infrequent­ly. They were touted as important new additions, but I hardly fought any battles where there was an opportunit­y to take advantage of them. The most common is tall grass, but since that just serves a similar function to trees, its impact isn’t actually all that noticeable.

Out of battle, the map of the Aegean is even more stunning. It’s map porn, squeezing as much visual flair out of the setting as possible. The skybox and distant mountains are even rendered in black figure pottery. I just wish it wasn’t full of agents constantly trying to assassinat­e people and perform religious rituals. Yes, they’re back, and yes, they’re still a pain in the arse. Spies, seers, priests, envoys, even some one-shot epic agents – there are too many of them, and few of their abilities couldn’t be given to generals or off-screen followers. The map’s busy enough without them.

Generally, though, the busyness is part of the appeal. Trying to bring all your neighbours together for a big war, managing the petulant gods and building up a massive war chest is engaging stuff. It’s only once you’ve become really establishe­d that the economy and diplomacy becomes largely superfluou­s, and then the cracks start to appear. And even then, it never completely falls apart.

This Total War experiment, then, is more of a success than Thrones of Britannia, and I pray the tactical shake-up won’t be forgotten when cavalry inevitably reappears with the next game. But now that I’m done with this review, I’m already planning to head back to Warhammer II and Three Kingdoms instead of starting another Aegean war. Sorry, Troy.

It’s all about infantry this time, but the roster is just as diverse.

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 ??  ?? The war kicked off because Orlando Bloom kidnapped a mime.
The war kicked off because Orlando Bloom kidnapped a mime.
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 ??  ?? Aside from battering rams, you’ll have no siege engines for most of the game.
Aside from battering rams, you’ll have no siege engines for most of the game.
 ??  ?? Poor Helen is effectivel­y a trophy that everyone is trying to capture.
Poor Helen is effectivel­y a trophy that everyone is trying to capture.
 ??  ?? It’s impressive that nobody ever trips up during these charges.
It’s impressive that nobody ever trips up during these charges.
 ??  ?? Typical heroes, showing off in front of their troops.
Typical heroes, showing off in front of their troops.
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