PCPOWERPLAY

SCREEN LIVING

Finally, we live in the age of great GAMES ON TV.

- By Wes Fenlon

Castlevani­a, the game, started as a pastiche of Universal monster movies, sending an orange guy with a whip to fight a mummy, Frankenste­in’s monster, and big bad Dracula. Castlevani­a, the show, spent its fourth season exploring the relationsh­ips of a quartet of immortal vampire queens, reflecting on how we process grief, and looking absolutely incredible in motion. I don’t think it’s an outcome that anyone expected, but seven years after the last (maligned) Castlevani­a game, the Netflix series has become the new benchmark for videogame adaptation­s.

I can imagine an alternate universe where we never got Netflix’s Castlevani­a because Konami was still scarred by a disastrous ’90s Hollywood adaptation. Dolph Lundgren was a yolked Simon Belmont, John Travolta was the most overacted Dracula in screen history, and the film bombed so hard that its only enduring cultural legacy was a viral reaction gif of Dolph punching a laughably fake Medusa head until its eyes bugged out.

But in this reality, we got a cartoon that mixes philosophy and long, thoughtful dialogue with toilet humour and extreme violence. After decades of Hollywood pumping out bland, cringy, or outright dogshit videogame movies, the last few years of videogame adaptation­s have been legitimate­ly amazing, because TV finally gave them time to breathe. The curse has been broken, and we mostly have Netflix to thank for it.

VIDEO NASTIES

Hollywood movies were never the right fit for games. There are probably a hundred reasons why, but if you look back at most of the adaptation­s made in the ’90s and 2000s, you can see the big problems screaming out in all caps. The writers rarely captured what truly made the games appealing; the big movie stars of the day took roles they were poor fits for; the stories either adhered too closely to the games or barely felt like adaptation­s. Add in what were usually low budgets and B-tier directors and it’s no wonder they’re almost all relegated to the Bad Movie Night pile.

The streak of bad game movies continued on well into the 2010s. I got drunk on giant Russian beers while watching Warcraft and was still shook by how terrible it was. Best case we got something like Prince of Persia: The Sands of Time, an uncomforta­bly whitewashe­d but somewhat competent adventure flick.

Most were far worse, or just boring retreads of games we’d already played, like Assassin’s Creed.

If the thought ever occurred to movie producers that an adaptation could somehow enrich the source material by building out the backstorie­s of familiar characters or embellishi­ng the game worlds with more detail, it never showed on screen. That’s finally changed in just the last couple years with Castlevani­a, The Witcher, and especially Arcane, the League of Legends spin-off that has been a true breakout hit.

Arcane is what a show looks like when it has all the time it needs to cook. I’ve never seen 3D animation like it: Arcane might not outdo Pixar on raw detail, but it’s in a class of its own on style, blending in 2D animation for special effects and detouring into totally different animation for striking one-off scenes.

Just as important, Arcane’s characters get all the depth here that they never could in the MOBA, fleshing out alliances and rivalries with tragic backstorie­s and political speeches and relationsh­ips that get enough screen time to feel real. The most common opinion I’ve seen about Arcane is that it’s a great show regardless of whether or not you’ve played League of Legends, which is a rare honour for a game adaptation. And for fans, it’s even better: they get to spend hours immersed in a world they’ve only ever seen in concept art and short cinematics.

GOOD TO BE BAD

Castlevani­a also uses the game heroes and timeline as a springboar­d for a richer, character-driven story. And it’s

not afraid to fully reshape some characters so that it can do more with them. Isaac, the show’s richest character, works through a knot of hatred and self-loathing season-byseason, making for some of its best conversati­ons. In the PS2 game Curse of Darkness, meanwhile, he’s your quintessen­tial cackling villain dressed for a bondage party. I haven’t seen every videogame movie Hollywood’s shit out since the ’90s, but I can’t think of a single one that improves a character for the better.

Time is really key here: instead of trying to cram a full game world into a two-hour movie, Arcane and Castlevani­a both use their stretch of episodes to dig deeper. The Witcher has a bit more in common with Hollywood adaptation­s – a big part of the appeal is ‘famous movie star appears in live action, and it’s expensive’ – but it also benefits from time and a star who’s dedicated to the source material.

The flexibilit­y of streaming means a game adaptation can take the form it needs to, rather than being mashed into the same generic mould. In this new era, it’s OK for The Witcher series to be the big expensive fantasy show, Netflix’s stab at Game of Thrones, while animated spinoff Nightmare of the Wolf can fully own its role as a slaughterf­est starring Sexy Vesemir. There’s no pressure for it to explain the whole Witcher universe to a mainstream audience.

Castlevani­a was the trailblaze­r of this new generation of game adaptation­s, but The Witcher and Arcane are the shows that will inform the next decade of game adaptation­s because they have that air of prestige. It won’t be long before Amazon, Apple, Disney+, and all the other streamers start looking at games for their next billion-dollar epic. Mass Effect looks like it’s on the verge of happening already, so it’s probably only a matter of time until more series get the Uncle Pennybags treatment. Hollywood’s going to keep trying, but the latest evidence shows little sign of them evolving beyond the same kinds of movies they’ve always done. Uncharted will look like Uncharted, but it won’t be any better than playing Uncharted, and it won’t make playing Uncharted better, either. Borderland­s, with Kevin Hart, is a wildcard, but this seems like another movie that would work far better as an animated series that had time to explore Pandora. Game adaptation­s belong to the streamers now, and we’ve just seen the first few examples of how much better they can be.

ARCANE AND CASTLEVANI­A BOTH USE THEIR EPISODES TO DIG DEEPER

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 ?? ?? Castlevani­a breathes new life into long-standing characters.
Castlevani­a breathes new life into long-standing characters.
 ?? ?? BELOW: Arcane was one of the biggest surprises of last year – an unexpected triumph of game TV.
BELOW: Arcane was one of the biggest surprises of last year – an unexpected triumph of game TV.
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 ?? ?? LEFT: The Witcher’s technicall­y not based on the games, but… come on, we all know.
LEFT: The Witcher’s technicall­y not based on the games, but… come on, we all know.

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