PLAY

WE NEED A PS VITA SUCCESSOR. PLAYSTATIO­N’S PAST PROVES HANDHELDS CAN BE ESSENTIAL.

Handheld gaming is where innovation thrives – and it’s the key to PlayStatio­n VR’s future

- Jen Simpkins

Everybody knows it’s not the size, but what you do with it, that counts. As such, I’ve always had a soft spot for Sony’s ambitious portables. Whether it’s killing a few hours (and aliens) in cars, or snuggling up in an armchair at home, there’s something magical about holding a universe within your hands.

Tilt-a-world platformer LocoRoco is so special, for example, that I recently spent several lunch breaks hunting a charger for my ten-year-old PSP after re-purchasing it from a second-hand bargain bin. Using those shoulder buttons to move the entire environmen­t like an allpowerfu­l god is a uniquely palpable, intimate experience that just wouldn’t be the same on a distant screen.

TOUCH AND GO

The same is true of PS Vita efforts Gravity Rush and Tearaway – they’re games to handle. Using the gyroscope for Kat’s gravity-defying combat feels second-nature on PS Vita – while it, er, functions on PS4. Poking up platforms (your digi-fingers appearing in-game) for Iota to hop on? Genius. Tickling the undercarri­age of your PS4? Not gonna happen.

When devs celebrate this tactile tech, we’re treated to truly memorable games. Studios seeing handhelds as an afterthoug­ht, something to cram console-native mechanics into, produces sub-par efforts.

Sony boss Shuhei Yoshida has been open about his reluctance to create a PS Vita sequel, citing the success of mobile. But the way to make handheld gaming essential again is to take advantage of its singular qualities – to craft more of the unparallel­ed, the innovative, the must-play. No-one’s clamouring for Candy Crush copycats and compromise­d big-budget IPs. We need console-defining originals that could only be played on handheld.

And PS VR? If it wants to become essential, it should adopt a similar philosophy. Accepting the unique tech’s limitation­s while weaving unmissable experience­s from its strengths will surely have those headsets selling fast. As for PS Vi-Two, I live in hope. Perhaps it could prompt a game that’ll have me pestering the robo-cashiers in HoloCeX in ten years’ time.

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