PLAY

7 DAYS TO DIE

Zombie-killing build-’em-up that’s begging for more time

- @tomdavidsy­kes

What do the words “zombie apocalypse” mean to you? Images of a dishevelle­d Andrew Lincoln, scavenging through bins and stripping the old world bare? Despite surface similariti­es to well-establishe­d series, however – including DLC that lets you play as Michonne, Lee and other The Walking Dead characters – the premise of Minecraft-like builder 7 Days To Die feels a little, well, off.

You play as a survivor emerging bleary-eyed into a ruined and hostile world. Yet rather than sleeping on that convenient­ly empty mattress, or scrapping cars down to their parts, you’re expected to revert to the stone age and build your entire wardrobe from scratch – from primitive stone axes to grass shirts and shoes. It doesn’t quite gel with the zombie fantasy – though more traditiona­l scavenging does eventually make an appearance.

The “Minecraft-like” tag tells you almost everything you need to know. This is another procedural­ly generated explore-’em-up in which you punch trees, hack at rocks and fashion structures out of old twigs. It’s incredibly feature-rich, as these games go. It boasts split-screen and online multiplaye­r, plus random worlds filled with loot, wildlife and ravenous undead, along with buildable vehicles, treasure hunts and more crafting recipes than the contents of Ron Swanson’s bookshelf. There’s a hell of a lot to do, and if you’re looking for something meaty after rinsing Minecraft, 7 Days has you covered. Up to a point.

THE WEEK FROM HELL

While it beats most when it comes to value, this Fun Pimps project has none of the polish, charm or magic of Mojang’s hit. There’s no detectable art direction, no beauty and little believabil­ity to the world generation, while there are plenty of technical foibles, such as poor draw distance and sounds that don’t loop properly.

If you’re used to the graceful user interface of Minecraft, brace yourself. You’ve little choice but to wade through fiddly menus to use or craft items, which you need to do often due to creations having the durability of a pound-shop remote control car. The ability to tailor difficulty, reducing the number of zombies or making death less of a hassle, is hugely appreciate­d, but the cycle of exploring, building, dying and retrieving your possession­s just isn’t enough to sustain a game.

Character progressio­n is dangled in front of your face, but 7 Days’ worlds hardly invite exploratio­n – not least because the draw distance often doesn’t quite stretch to the horizon.

There’s enough satisfacti­on to that cycle of scavenging, making and remaking to draw some people in, but know that you’re getting an unfinished game – it remains in Early Access on PC – and a sloppy one at that. It’s a case of quantity over quality, then. But wow, what quantity.

VERDICT

“FEATURE-RICH, BUT WITH NONE OF MINECRAFT’S POLISH, CHARM OR MAGIC.”

PS4 has no Early Access, but that hasn’t stopped this in-progress survival title migrating to console. It’s an enormous game, but a bit of a shambles. Tom Sykes

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You can alter difficulty levels to change the number of zombies or impact of your death.
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