PLAY

THERE’S ONLY SO MANY TIMES I CAN KEEP PAYING FOR THE SAME BLOODY GAME.

Why should PC players get preferenti­al treatment? It’s time publishers had a rethink

- James Nouch

Ah, my first day with PlayStatio­n 4 – the agonising wait for the DHL van, the behind-the-telly swearing during setup… and then, I fire up my new console, only to be greeted by an empty games library. Thank God for that Knack pack-in.

If I’d bought myself a new PC, the situation would have been very different. The purchase of a new gaming rig isn’t just an opportunit­y to play new games – it’s also a chance to revisit your vast library of purchased titles and give that shiny new graphics card a workout by cranking up every visual preset you can find. Buying a new PC setup injects new life into your games library, rather than wiping it out entirely.

THE DOUBLE DIP

Exactly why loyal PlayStatio­n owners shouldn’t be afforded the same treatment is something of a mystery to me. If I’ve purchased Heavy Rain and Beyond: Two Souls for PS3, why should I have to fork out so much money to run them on my PlayStatio­n 4? Unfortunat­ely, it’s a situation that shows no signs of changing any time soon.

If publishers really want to repackage their ageing wares in the hopes of a second sale, it’s about time they started offering something beyond the basic HD spit-and-polish. After all, anyone purchasing a new PC is already able to boot up their older games at higher resolution­s, and they don’t have to pay a penny for the privilege. Instead, console remasters should aim to bring something new to the table: bonus features, developmen­t commentari­es and documentar­ies… perhaps even playable pre-release prototypes that provide fans with a reason to get excited over a rerelease.

And, in fairness, some companies are beginning to realise this. The forthcomin­g Bioshock: The Collection, for example, offers not only the trilogy of games alongside all accompanyi­ng DLC, but also a digital ‘museum’ of canned content and a suite of developer commentari­es. Instead of a hasty repackagin­g, it offers an attempt to provide fans with a window into the games’ creation. And ultimately, that does more than any swanky visual touchup to get me excited about a return to Rapture.

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