PLAY

GRAND THEFT AUTO IV

Every month we celebrate the most important, innovative or just plain great games from PlayStatio­n’s past. This month, we get ready to take a bite out of Rockstar’s Rotten Apple, as we relive the sandbox king’s PS3 debut…

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We go for a nostalgic wander through Liberty City’s shooter sandbox with our old pal Niko.

Life is complicate­d. I killed people, smuggled people, sold people. Perhaps here, things will be different.” You’re not wrong, Niko. Step onto Liberty City’s cobbles, and it’s immediatel­y apparent you’re no longer in Grove Street. Grand Theft Auto became a household name on PS2 thanks to its cutting social commentary, unparallel­ed freedom and killer soundtrack­s, yet never before had a developer captured a sense of time and place quite like Rockstar North achieved with GTA IV.

Despite sitting pretty on a Metacritic rating of 98%, Mr Bellic’s open-world pursuit of the American Dream is often viewed as the miserable, barbaric sheep of the car-pilfering crime saga. What a load of tosh. GTA IV was a magnificen­t, bold game back in 2008, and it’s still a fantastic experience eight years on, frequently showing both guts and an eye for detail most PS4 games would kill for… or at least hijack a dude riding a Faggio scooter for.

Unlike the 1980s-set GTA Vice City and ’90s-themed San Andreas, Niko’s tale wasn’t a period piece upon release. Instead, it was about as screamingl­y modern as any game has been during the last decade. In the wake of films such as Eastern Promises, Rockstar North chose to tackle the very much hot potato topic of immigratio­n, crafting both a timely lead and a story that felt more socially conscious than any other game on PS3. Tortured by his wartime experience­s in the Balkans, Niko is an Eastern European immigrant with wavering morals, chasing good fortune and peace in a cynical, corrupt American city. GTA III’s mute, blank slate Claude Speede he is not.

Why does GTA IV get a relatively bad rap despite being an undisputed classic? It’s probably because Rockstar North tried to grow the series past brazenly obvious satire with a more sincere story – a philosophy that Rockstar San Diego would run with to outstandin­g success two years later in Red Dead Redemption. The adventures of Niko and chums may not have the same sense of chaotic fun as GTA’s PS2 trilogy, yet there’s no question that this is the most effortless­ly tactile, believable entry in the whole Grand Theft Auto series.

LIBERTY CITY FOR ALL

From a mechanical standpoint, GTA IV didn’t just move the goalposts forward, it took them home, burst the ball, then flicked the finger at the rest of its crying teammates. The game’s snappy cover shooting went toe-to-toe with the original Uncharted, and still represents a colossal upgrade over San Andreas’ unreliable firefights.

More than that, every seedy side alley, bustling street corner or Algonquin skyscraper feels properly handcrafte­d. This is a grim, bleakly funny take on New York that is stuffed with authentic Manhattan charm; its sense of bespoke personalit­y dazzles, especially when you consider the impressive scale of the city.

Oh, and many of its missions are bloody corkers. A daring museum raid that Pulp Fictions Niko together with the two subsequent leads of GTA IV’s DLC packs. An incredible bank heist nod to Michael Mann’s Heat. A refreshing­ly downbeat finale that refuses to let Bellic off the hook for his criminal choices. In a genre still clogged by wannabe pretenders and generic tailing missions, Niko stands tall as a wonderfull­y corrupt king.

GTA IV WAS MAGNIFICEN­T IN 2008, AND IT’S STILL FANTASTIC NOW.

 ??  ??       Facially-challenged or not, Niko is a likeable lead.       Liberty City is an incredibly authentic take on NYC.       Shooting is miles more reliable than in San Andreas.
Facially-challenged or not, Niko is a likeable lead. Liberty City is an incredibly authentic take on NYC. Shooting is miles more reliable than in San Andreas.

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