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PIXEL GEAR

Has its sights set low

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When the Oculus Rift and Samsung Gear launched, both VR headsets were besieged with a host of ‘shooting gallery’ games where you stand in one spot and blast waves of enemies. Pixel Gear is exactly that – but to be fair it does have one or two things going for it.

Clutching a single PS Move controller, 1 you’re placed in one of three heavily-Minecraft-inspired environmen­ts and must take out six waves of enemies, preferably while keeping a combo going by shooting the blocky bandits in quick succession.

This is made possible by surprising­ly accurate PS Move tracking: indeed, I’d probably say it even tracks the PS Move better than any other PlayStatio­n VR launch game. This makes aiming your gun’s laser target at enemies hugely satisfying, letting you knock a goblin’s helmet off his head from miles away with relative ease.

Better yet, Pixel Gear performs a clever trick with an unlockable sniper rifle that you have to hold up to your face to use (amazingly, the scope only works if you close one eye) 2 and its screen-filling bosses are visually impressive too, even if beating them can be a slightly tedious affair.

Ultimately, though, Pixel Gear doesn’t shoot nearly far enough to justify the price tag. The three six-wave stages can be cleared in an hour, meaning all that’s left for you to do is try again on harder difficulty levels in an attempt to get a higher score.

At this early stage in PS VR’s life, it’s inevitable that some games feel more like tech demos than fully fleshedout titles. What Pixel Gear does is accomplish­ed, but it isn’t satisfying enough to make you hit reload. Chris Scullion

 ??  ?? FOOTNOTES1 No DualShock support, I’m afraid. When in Shootytown, you must shoot as the shooters do. 2 I will happily throw my Visa Debit at anyone who ports Silent Scope to VR.
FOOTNOTES1 No DualShock support, I’m afraid. When in Shootytown, you must shoot as the shooters do. 2 I will happily throw my Visa Debit at anyone who ports Silent Scope to VR.
 ??  ?? PS VR REVIEW
PS VR REVIEW

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