PLAY

HUMAN FALL FLAT

So good it makes you (literally) sick

- Hal Tarrare

This 3D delight follows the grand tradition of platformer questlines: get from this place to that place without dying. Easy! Except here you’re controllin­g a boneless tube of meat, afflicted by physics and comically challenged by simply pushing a big red button without falling over. Harder!

Placed in a series of big, low-poly themed worlds, 1 you need to jump, lift, drag, and puzzle your way through obstacles. The solutions are easy; it’s doing them that’s the problem. The mastery here is that it rarely becomes annoying – partly because the puzzles come thick, fast, and varied, but primarily because the inherent slapstick of simply getting around just doesn’t wear off.

Local co-op adds an excellent extra layer because it becomes clear that the game’s challenges are designed to be broken. A siege catapult that one player might have had to drag into place, crank down, and load with stones to smash a barrier can now be used simply to fire one meatsack over a gate, which can then be unlocked for the other. NoBrakes has balanced set puzzles with multiple solutions, and done it with aplomb – co-op quickly establishe­s itself as the real way to play.

The only true problem is a practical one. Lifting items and climbing onto platforms is simple – point the camera where you want your arms to move – but has an unexpected side-effect. After an hour of enforced screen-swaying as my character’s jellied limbs flap around, I become seasick. 1

Unpleasant stomach-squirms aside, Human Fall Flat manages to be silly, smart, and rewarding, all at once. It really does follow in the footsteps of all the best platformer­s, huh?

FOOTNOTES1 The building site is my favourite – smashing a wrecking ball into a friend was always a personal goal. 2 Imagine my horror at discoverin­g a later level is almost entirely set on water.

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