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CALL OF DUTY: WWII

The return of the MAC (.32) Format PS4 ETA 3 Nov Pub Activision Dev Sledgehamm­er Games

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When it comes to shooting people into ribbons online, COD has always been a safe bet for a good time. But between the future flavouring­s of Black Ops III and Infinite Warfare, it also felt like the loved series was coasting a little, catering increasing­ly to twitch-shooter players with near-impossible dexterity. Fortunatel­y, Call Of Duty: WWII remedies this in a multitude of ways.

Take new mode War, for example. It’s a huge asymmetric­al mode where each team will have different objectives to complete, with a set of attackers and defenders. For our hands-on, we’re fighting Operation Breakout as the Allies in a crumbling French town, which starts off with our team having to capture a control point before graduating to building bridges and planting bombs… If we can get that far.

This multiplaye­r match is an excellent showcase for the slightly slower playstyle being introduced to COD: WWII. As we clamber through debris around the manor that houses our objective, we notice there’s a path by the side that allows us to flank enemies hiding behind stone walls in front of the house. We crouch and rush around before unleashing a torrent of lead at anything that moves. Already the map design feels geared towards smarter play like this, and it’s exhilarati­ng.

There’s also a change to classes, with the addition of Divisions; each has specific skills that you can tailor to suit style of play. COD: WWII’s director of product developmen­t Aaron Hanlon explains: “You can get access to specific weapon skills, like the bayonet charge, the silencer on the Airborne Division, or mounting up heavy machine guns.”

When it all comes together, COD: WWII is shaping up to reclaim the series’ crown as king of the online shooters.

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