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WOL FENS TEIN II: THE NEW COLOSSUS

BJ Blazkowicz crashes the high castle

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“MORE GUNS, MORE NAZI MECHS AND CYBORGS, AND A SWANKY POWER SUIT”

Format PS4 ETA 27 Oct Pub Bethesda Dev MachineGam­es

There’s a sequence in Wolfenstei­n II: The New Colossus, MachineGam­es’ newly-announced sequel to 2014’s Wolfenstei­n: The New Order, where BJ Blazkowicz takes down half the Nazi army from the comfort of a wheelchair. That’s a ballsy way to reintroduc­e a saviour of the world.

This highly anticipate­d sequel takes off where The New Order ended, with Blazkowicz now in hiding from nemesis Frau Engel and making his way to Nazioccupi­ed America to cause havoc and stir up the resistance.

The same mix of alternate history, humour and triggerhap­py first-person shooting is returning in this sequel. Now, however, MachineGam­es is turning up the heat. More guns, more Nazi mechs and cyborgs, and a swanky power suit are on offer to ramp up the action.

It takes a lot of hard work to make Wolfenstei­n look so casual and such fun. Yes, while there are corridors of dedicated shotgun carnage, there’s also some of the best world-building we’ve seen from any recent FPS. The clash of familiar Americana with Nazi symbolism, with ticker-tape parades and milkshake bars tempered by fascist propaganda, feels well-realised and grounded.

We can’t wait to see how MachineGam­es treats its new locations, which feel broader than past Wolfenstei­ns’, and include the desert heat of small-town Roswell, a flooded New Orleans, and the claustroph­obia of a post-nuclear Manhattan.

Rooting everything is the series’ dedication to epic gunplay and innovative set-pieces – our hands-on reveals levels can be tackled in various ways – plus great writing and the bravery to go out on a limb for a good joke (a team member who sees two-dimensiona­l animated lizards is a humorous highlight).

To say The New Colossus is The Man In The High Castle with enormous guns would be fair, but it would also be underplayi­ng the vein of dark, almost Monty Python-esque, humour that peppers the action.

 ??  ?? Panzerhund­en spew flames, increasing their annoyance value when fought but becoming more satisfying when ridden.
Panzerhund­en spew flames, increasing their annoyance value when fought but becoming more satisfying when ridden.

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