PLAY

The Getaway

Every month we celebrate the most important, innovative or just plain great games from PlayStatio­n’s past. This time, we take to the mean streets of London and have a butcher’s at the grittiest and ’ardest of GTA clones

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One of the ways in which the influence of GTA III manifested itself in the early noughties was through the proliferat­ion of urban open-world crime sims, subsequent­ly labelled ‘GTA clones’. In 2002, Team Soho’s The Getaway was one of the first of these, trading GTA’s comical outlook for a grey London of ’ard geezers, rozzers, and thugs shouting “’Ave summa thaaat!” as they shoot you.

In the build-up to release, much was made of how The Getaway’s 40 square miles of accurately mapped London dwarfed GTA III’s Liberty City, and how you could careen around in real cars like a Saab 9-X, Lexus SC 430 and, er, a BT van instead of GTA III’s unlicensed stand-ins. Fully mo-capped and with a mouth more foul than a Whitechape­l guttersnip­e, The Getaway was primed to shake up the fledgling crime sim genre.

It wasn’t quite to be. The driving controls are clunky, and the sclerotic shooting mechanics ill-suited to the mazey, crate-filled warehouses most of the action takes place in. But in other ways The Getaway is an ambitious game that came well before its time. It wasn’t really trying to be GTA, it was an attempt to create a story-driven, cinematic experience; something we wouldn’t see done satisfacto­rily until the next console generation.

To that end, there is no interface in The Getaway. You are forced to follow diegetic clues for guidance – car indicator lights flash to guide you to missions, while your character will start hobbling when they’ve taken too many shots to the old loaf (of bread… head). It is bloody and ruthlessly realistic, with both the player and enemies going down quickly, so you have to use the game’s early version of a ‘stop and pop’ cover system, whereby you can stick to walls, roll out of cover, and even blindfire. Again, that’s a mechanic that we would barely see again until years later.

For all its open-world pretension­s, The Getaway doesn’t encourage exploratio­n, instead keeping things story-centric. It is a gritty gangland tale – more Get Carter than Lock, Stock – split into two parallel narratives pitting you as a want-out gangster first, before switching to a maverick cop with the insufferab­le habit of

AN ATTEMPT TO CREATE A STORYDRIVE­N, CINEMATIC EXPERIENCE.

reminding everyone during shootouts and Mexican standoffs that he’s Frank ‘F***ing’ Carter, proud member of the Flying Squad.

THE BIG GRITTY

While The Getaway is tangential­ly indebted to the success of 2001 mockney comedy Snatch, which popularise­d (a comical version of) Britain’s criminal underworld, it is far darker in tone. Main antagonist Charlie Jolson, for example, comes out with uncomforta­ble racist expletives towards the Chinese and Jamaican gangs, while most of the humour is confined to sarky billboards and bus ads. This is a uniquely grim world full of hard, nasty *blorp*ers.

Playing The Getaway today remains impressive. Seeing street upon street of real storefront­s as mundane as Pizza Hut, Jessops, and Argos still evokes a level of verisimili­tude rarely seen in other games, even if the textures are blurry and all the shops are inexplicab­ly boarded up.

It’d be fascinatin­g to see what a Getaway game would look like today, without the technical limitation­s that kept our experience­s of London largely surface-level first time round. With Sony using footage from the neverrelea­sed Getaway 3 in a PS3 tech demo back in 2005, and setting PS VR bundle game ‘The London Heist’ in what appears to be the Getaway universe, the series has lived on in its own way. That gives us hope that one day the city of London may get the open-world crime sim treatment that will really blow us away – lock, stock and barrel.

 ??  ??       You can take hostages. What a nice bloke.       “This has cover mechanics, so USE THEM ya mug!”       London’s streets look great, if weirdly empty.
You can take hostages. What a nice bloke. “This has cover mechanics, so USE THEM ya mug!” London’s streets look great, if weirdly empty.

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