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UNDER THE INFLUENCE

The games that made GTA, and the games GTA made

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INSPIRED BY: PAC-MAN (1980, NAMCO)

You know, Pac-Man. The mechanic of switching between hunted and hunter, and the top-down perspectiv­e, were major influences according to David Jones.

INSPIRED BY: TURBO ESPRIT (1986, MIKE RICHARDSON)

A little-known ZX Spectrum game from back in the mists of time – well, 1986 – which offered free-roaming city driving with pedestrian­s and traffic lights.

INSPIRED BY: CARMAGEDDO­N (1997, STAINLESS GAMES)

Released just months before GTA and also publicised by Max Clifford, Carmageddo­n sparked a debate about videogame violence that DMA was able to dine out on.

WOULD INSPIRE: THE GETAWAY (2002, TEAM SOHO)

Razzing about in a Saab through the streets of London, fleeing the police and shooting anyone in your way? Nah, can’t see a link here.

WOULD INSPIRE: SAINTS ROW (2006, VOLITION)

An almost like-for-like recreation of GTA III with the silly turned up to 11. Initially Xbox-exclusive, we’d get the, er, pleasure of playing Saints Row 2 onwards on PlayStatio­n.

WOULD INSPIRE: ASSASSIN’S

CREED (2007, UBISOFT MONTREAL)

It might seem like we’re pushing it now, but GTA III sketched the blueprint for Ezio et al. Killing for progressio­n in an open world, hiding from the authoritie­s? Very GTA.

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