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METAL GEAR SURVIVE

This strange spin-off endures through its winning waves

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Does the Metal Gear series need Kojima? Find out if Konami’s online spectacle can cut it.

This really shouldn’t exist. ‘A bizarre survival sim/horror hybrid that shares only the thinnest narrative thread with its parent series’ is hardly a slam-dunk pitch. That the Kojima-less Metal Gear Survive arrives at a time when Konami has never been less popular, with the publisher staggering from one PR nightmare to the next, hardly helps. So here’s a Raiden-sized twist: Metal Gear Survive is actually rather good. First, let’s clear some issues up. Survive isn’t the game you’re expecting. Contrary to what pre-release press releases and trailers may have suggested, this is primarily a methodical single-player survival game, not a madcap co-op adventure. While four players can team up for zombie-slaying fun in matches of the wave-based Salvage mode, the core of Survive is very much a lone wolf experience. I can’t recall too many games in recent memory that have so poorly conveyed what they actually were prior to launch.

SO LONG SNAKE

Suffice to say, Survive isn’t Metal Gear Solid 6. Although it’s built on the same sturdy Fox Engine foundation­s of The Phantom Pain, this Kojima-free curio has little in common with Venom Snake’s wonderful stealth epic. You won’t be tranqing guards or using D-Dog to highlight eagle-eyed patrollers here. Instead, you’ll stab the undead in the head, protect objectives by building barricades to keep these Wanderers at bay, and juggle oxygen, hunger and thirst meters to keep your generic created character on their feet.

While the controls are more or less identical to MGS5, sneaking doesn’t play anywhere near the

role you’d expect. Sure, you could creep past the myopic Wanderers, but considerin­g they usually hang out in huge groups, it’s ruddy difficult to avoid triggering the pack’s sociopathi­cally shuffling attention. As such, stealth resolutely plays second fiddle to a surprising­ly robust and enjoyable melee system – more on that later.

Survive ties into the Metal Gear mythos in ludicrous, barely plausible fashion. Set shortly after the events of Ground Zeroes, you control a mute Mother Base soldier, who’s whisked away through – wait for it – a wormhole… to another dimension. As story premises go, it makes MGS5’s ‘Skeletor cosplayer tries to take over the world with vocal parasites that extinguish language’ look positively grounded.

DITE THE WAY

Not that you’d know Snake’s subordinat­e had been sucked into a different dimension at first glance. The sprawling desert sandbox of Dite is bloody similar to The Phantom Pain’s Afghan map. It’s almost as if Konami produced the game on a massively stripped down budget and had to reuse existing assets wholesale to keep costs down.

The most blatant example of this copy-and-paste mentality comes late in the campaign, when you’re whisked to another bizarro world… a location that’s a near-identical recreation of the mountain clearing where you fight the Man on Fire in MGS5’s Angola-Zaire map. It’s undoubtedl­y shameless. Then again, Hideo Kojima had a history of going over budget on his games when he was still with Konami. To play advocate for the goat-legged dude with the killer goatee, there’s an argument that the publisher is entitled to make as much of that investment back as possible.

If much of this reads as negative, it’s because examples like this lazy environmen­tal design try to cut the legs from a game that, in many respects, is actually a rather lovely surprise. Make no mistake: I really like a lot of Metal Gear Survive. This is a game of evocative, eery exploratio­n through an environmen­t where your vision and map markers are hobbled by the Dust, a phantom foggy mire. Getting lost can be terrifying­ly disorienta­ting, and seeing your oxygen levels plummet as you scramble for your bearings while Wanderers aggressive­ly stagger towards you from every direction is a nerve-shredding, involving spectacle.

Combat is really strong, too. Other than the odd bout of scrappy CQC, Metal Gear has primarily let fetishstic­ally detailed firearms do the heavy lifting when Snake’s cover was blown. Here, though, using a series of machetes, clubs, bats and spiked poles is often every bit as effective at beating back Wanderer attacks with a pistol or automatic rifle. Stabbing and bludgeonin­g foes feels super-

“KONAMI CHARGES YOU £8 TO CREATE A SECOND SAVE FILE. YES, A SAVE FILE.”

impactful, and controllin­g crowds through deft spatial awareness and desperate swipes recalls some of Resident Evil 4’s best encounters.

When the wave-based defence missions kick in – both in the main campaign and matches of Salvage – the action morphs into a hurried, plate-spinning exercise in split second decision-making and canny resource management. Do you blow your Kuantan Energy in the first wave building as many fences as possible, or do you try and save your money and let your blade swipes do the talking so you can save your defences for the final wave? Protecting the game’s Wormhole Diggers can be thrilling, tactical, and gloriously frenzied. Survive constantly asks you to think on your feet.

THE LONG KON

Sadly, some mean-spirited moves on Konami’s part further scuff up the game’s already bruised reputation. Cynical microtrans­actions offer XP boosters to help ease the early grind that comes from foraging for food and water – the most expensive pack of SV Coins will cost you a stonking £39.99. Worse, Konami essentiall­y charges you £8 to create a second save file. Yes, a save file. There’s almost no reason to run two characters, but it’s a vulgar decision all the same.

But with a surprising­ly strong campaign and enjoyable (if thinly sketched) co-op, Survive may well win you over. I never spent a penny on microtrans­actions and still got a lot of enjoyment out of this deliciousl­y strange survival sim.

VERDICT

Somewhat cynical and clearly a little low budget, it isn’t always easy to pull for Survive. Thankfully, some of the best wave combat on PS4 saves the day. Dave Meikleham

 ??  ?? If you press while aiming a gun, you can switch to first-person mode.
Right Mother Base gets sucked into a wormhole early doors. Because why not?
Left The computer that helps your character out is a lot like MGS5’s AI pod.
If you press while aiming a gun, you can switch to first-person mode. Right Mother Base gets sucked into a wormhole early doors. Because why not? Left The computer that helps your character out is a lot like MGS5’s AI pod.
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 ??  ?? With Hideo Kojima no longer at Konami, Survive is a very different Metal Gear.
With Hideo Kojima no longer at Konami, Survive is a very different Metal Gear.
 ?? INFO ?? FORMAT PS4 ETA OUT NOW PUB KONAMI DEV KONAMI
INFO FORMAT PS4 ETA OUT NOW PUB KONAMI DEV KONAMI
 ??  ?? Above The titanic Lord of Dust prowls Dite. It makes the Colossi look almost teeny.
Above The titanic Lord of Dust prowls Dite. It makes the Colossi look almost teeny.
 ??  ?? Right Salvage mission lobbies give you unlimited ammo. Happy blasting!
Right Salvage mission lobbies give you unlimited ammo. Happy blasting!
 ??  ?? Above Pilotable Walker Gears and crack-climbing fondly recall MGS5.
Above Pilotable Walker Gears and crack-climbing fondly recall MGS5.
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