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DEAD CELLS

This super-speedy, stylish roguelite won’t leave you at dead last

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While obviously borrowing from some extremely punishing titles, Dead Cells promises it isn’t out to get you. Rather than force you to unlock better attacks or equipment as you go, it gives you an awful lot to play with from the start.

From the beginning you have every equipment slot you’ll ever have available to use, the usual double jump, a brutal stomp attack, and – handily – a dodge that renders you invincible for the duration. The developer, Motion Twin, explains that the focus isn’t on working towards bigger, badder gear but on honing your ability to use what you’ve got. The gear doesn’t level up, the player needs to. It makes for a startlingl­y fast and slick experience, even when you meet an untimely end.

With multiple paths to the end of a run and plenty of weapons to discover, you’re encouraged to play it your way. From chains to spears and even a bit of elemental magic, there are many ways to dispatch your foes. However, even with this, and the ability to skip entire sections that you find will take just a bit more practice to get right, the game still aims to present a challenge for even the most hardened rogueliker through its metagame. You won’t see everything there is to see on your first playthroug­h as each go around will unlock new levels, weapons, and perks for future runs.

It’s time to get your gear on and study the blade or die trying!

“WITH MULTIPLE PATHS TO THE END OF A RUN AND LOTS OF WEAPONS TO FIND, YOU’RE ENCOURAGED TO PLAY IT YOUR WAY.”

 ??  ?? A rare quiet moment allows you to drink in the atmosphere.
A rare quiet moment allows you to drink in the atmosphere.
 ??  ?? Boasting gorgeous pixel art, slick combat, and a mysterious world, there’s plenty to draw you in.
Boasting gorgeous pixel art, slick combat, and a mysterious world, there’s plenty to draw you in.
 ??  ?? Above From axes to chains and with just a dash of magic, you’re given a lot of offensive options. Get the jump on your foes and show them who’s boss.
Above From axes to chains and with just a dash of magic, you’re given a lot of offensive options. Get the jump on your foes and show them who’s boss.
 ??  ?? Above An indirect ‘death from above or behind’ approach is usually safest.
Above An indirect ‘death from above or behind’ approach is usually safest.
 ??  ?? Above Like in any roguelite, death can come all too easily.
Above Like in any roguelite, death can come all too easily.
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