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ASSASSIN’S CREED ODYSSEY

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Be a lover as well as a fighter in this Ancient Greek epic.

W@IanDean4 hen you have a grand sprawling adventure fringed with roleplayin­g ideas where dialogue choices affect the world in a material way, all you really want to know is: can you smooch your way across Ancient Greece? Of course you can. You can’t walk 500 yards on one of the game’s many idyllic islands without receiving a coy wink or, indeed, an upfront propositio­n for a good time under the toga. It’s the Greek way, we’re told. Hashtag MeToo? More like hashtag MeQuoque. Of course everything is consensual, and when and if it’s not, like the moment I stumble into an illegal sex dungeon, you can right the wrong with a slice of your sword. Ultimately it’s in your hands (NOT THAT), and that’s the real difference Assassin’s Creed Odyssey holds over its predecesso­rs.

This world is your playground and how you act impacts it, not simply in monumental narrative ways but in small, incrementa­l causes and effects.

Your first big decision is whether to play as Kassandra or Alexios. That’s right, Assassin’s Creed finally has a fully-fledged female lead, even if it’s fudged and the decision is given to you, the player. Kassandra is, according to the dev, the canonical hero of Odyssey, so she’s our gal.

“YOU CAN’T WALK 500 YARDS WITHOUT RECEIVING A COY WINK, OR, INDEED, AN UPFRONT PROPOSITIO­N.”

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