PLAY

SEA OF SOLITUDE

So much to sea, so much to do

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“NEARLY EVERY HUMAN BEING CAN SOMEHOW RELATE TO […] THE FEELING OF BEING LONELY.”

FORMAT PS4 / PLAYERS 1 / DEV JO-MEI STUDIOS

We’ve all felt like a monster at some point. In the world of Sea Of Solitude, if you become too lonely, you actually turn into one. Consumed by darkness. This is how Kay finds herself, newly formed, marooned among other lonely shadows in a mysterious city.

These streets are half-submerged and mostly abandoned, haunted by monsters similar to Kay, ranging from small, apathetic lingerers to huge, dark masses that stalk her throughout her journey, diving in and out of the water and looming over her. Loneliness can feel like a small problem, but when left to fester it can tower over you, looming large as it pursues you.

ALONE IN THE DARK

The European-looking city is based on Berlin, where developer Jo-Mei Studios is located. Using a boat, you travel between buildings and rooftops above the water as you attempt to find a way out and learn why Kay has become a shadow creature.

“Nearly every human being can at least somehow relate to or remember the feeling of being lonely,” says Cornelia Geppert, the game’s writer and creative director. “In my case I started writing the story when I felt the loneliest in my life. I think as an artist you process your emotional worth by letting it out and putting it into your art. […] It’s not a ‘made-up’ story.” Expect some feels.

 ??  ?? Like Kay, the other monsters have come here because they got too lonely and turned.
Like Kay, the other monsters have come here because they got too lonely and turned.

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