PLAY

CONCRETE GENIE

The devil’s in the details… or could it be the painted genie?

- @KoeniginKa­tze

A LOOK THAT'S REMINISCEN­T OF SOME OF THE BEST STOP-MOTION FILMS OF THE LAST DECADE.”

The fishing village of Denska was once prosperous, but after a series of disasters those days are long gone. The streets are quiet save for a group of very unhappy youngsters, most of whom ride around on their bikes and lash out at the brick walls that can’t fight back – and then there’s you, Ash. Ash remembers what the village used to be and still visits it – despite his parents’ warnings – to make the most of a quiet place to sketch. That doesn’t last long as the town’s other teens find him and tear up his sketchbook, scattering the pages to the wind before abandoning him at a derelict lighthouse. But, in the tradition of many a kids’ animated film, Ash is not alone; one of his creations, Luna, comes to life. Sporting a look that’s reminiscen­t of some of the best stopmotion films of the last decade, what follows is a graffiti-painting story arc that’s just a bit too wholesome to sit near Tim Burton’s earlier work, rather falling in line with the likes of Laika (which is far from a bad thing).

A BRUSH WITH GREATNESS

With Ash’s oversized paint brush and magical living paint in hand (as well as whatever torn-out sketchbook pages you can get your hands on), you have access to a not-insubstant­ial library of stamps that you can manipulate the basic shape, size, and placement of using the DualShock 4’s in-built motion controls. It’s a no-stress outlet for creativity that, thanks to the use of premade designs and avoidance of any fine detail work, mostly avoids the common pitfalls of motioncont­rol-based mechanics. We thought we’d chafe at the inability to create our own totally original designs in the main game but picking creative flourishes from someone else’s sketchbook makes for a laid-back experience that’s welcoming to players with a wide range of artistic inclinatio­ns.

However, you don’t just paint the town. As well as daubing Denska in delightful designs, you conjure genies from the concrete walls. Drawn from a separate library of stamps, these inked imps add variety to the painterly proceeding­s, requesting specific designs and interactin­g with your master strokes in charming ways.

A GOOD SCRAP

Most of your time in Denska is spent avoiding the other disaffecte­d youths – usually by skittering across rooftops – while you try to brighten up the place. The rundown village itself is beautiful in its own way even before you take a paintbrush to its darkened walls. While it’s dingy, it doesn’t look bland without your designs, and provides a complement­ary contrast to your bright brush strokes and splashes of colour.

Denska is a place perfect for platformin­g and exploratio­n, in spite of its (at times) difficultt­o-parse map. However, its tight alleys are often not as well suited for decidedly less non-violent pursuits. We don’t want to spoil one late-game mechanical shift too much but Ash finds a few new uses for his painterly powers. These encounters can go on a bit as they are designed to make the most of new mechanics that see limited to no use outside the final chapter. The tiny gamers in your life will love this late-game surprise but it feels a little too surface-level for us to be fully endeared to it. That main switch up aside, we do enjoy Ash’s newfound ability to skate around town on magic paint and wish we’d had access to this speedier way of getting around much earlier.

That said, the late-game twist speaks to Concrete Genie’s scrappy sensibilit­y; it’s a game you can’t help rooting for even as it doesn’t always manage to join up all the dots. As we’ve already said, we love its stop-motion inspired art direction but wish it let its visuals do more of the talking. As it is Ash is a character who states the obvious when the game’s visual storytelli­ng has a strong enough foundation to say it best when he says nothing at all. Occasional­ly, Ash’s lines are necessary to hammer home a moral point for tiny wees, but we feel it would be a stronger experience if the spoken dialogue were entirely removed – and that’s before we even get into the bullies’ trite torments.

SKETCHY AT BEST

We do appreciate the point the story is trying to make. Each of Ash’s bullies is revealed to be struggling with something at home, offering an explanatio­n for their actions but, as the game is quick to point out, not a justificat­ion. It’s a bit more nuanced than what we’re used to in children’s media, the bullies warranting our empathy but not our pity or outright scorn. There’s even a neat little redemption arc, with Ash’s art being the conduit for understand­ing between

“DENSKA PROVIDES A COMPLEMENT­ARY CONTRAST TO YOUR BRUSH STROKES.”

the cast. However, its main flaw is being entirely too neat, implying that befriendin­g your bullies is always possible or for the best. It’s cathartic to see the group come together for the sake of Denska but, due in part to how thinly sketched your adversarie­s are, it’s a resolution that leaves us feeling a little unconvince­d.

After completing the main story, there are still reasons to revisit Denska. Beyond collecting any sketchbook pages you’ve missed, returning with a full book of scene stamps and being finally able to complete genie requests you’d had to skip over makes for a zen postgame experience.

Free Painting mode gives you the option of a clean slate with four blank canvas locations to choose from and, if you’ve got the PS VR headset and PS Move controller­s to play it, there’s also a light VR Experience to get stuck into. Taking all this into considerat­ion makes the standard edition’s £24.99 price point extremely reasonable, though for ten quid more the deluxe edition includes a digital artbook that presents an in-depth look at the visual evolution of the title over the course of developmen­t that’ll be of interest to the tiny or teen creative gamers in your life. But even without access to the art book, it’s clear how much love and attention has gone into every line and stroke of Concrete Genie’s visuals. We’re in no rush to leave Denska, eager to continue mixing and matching every stamp in our palette across the fishing village’s walls for some time to come.

VERDICT

It’s hard not to be won over by a game all about bringing out the best in places and people through creativity. Concrete Genie impresses with flying colours. Jess Kinghorn

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 ??  ?? Get ready to paint the town! Denska is far from drab even before you come along with your sketchbook.
Get ready to paint the town! Denska is far from drab even before you come along with your sketchbook.
 ??  ?? INFO FORMAT PS4 (LIMITED PS VR SUPPORT) ETA OUT NOW PUB SONY DEV PIXELOPUS
INFO FORMAT PS4 (LIMITED PS VR SUPPORT) ETA OUT NOW PUB SONY DEV PIXELOPUS
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 ??  ?? Right
Sadly, you’re not just left to sit and paint. Beatrice and her fellow bullies look down on Ash and his art.
Left
As you scurry across rooftops, you need to draw away bullies from that perfect patch of wall by pressing 6.
Right Sadly, you’re not just left to sit and paint. Beatrice and her fellow bullies look down on Ash and his art. Left As you scurry across rooftops, you need to draw away bullies from that perfect patch of wall by pressing 6.
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Alongside platformin­g, light puzzles require the collaborat­ion of your genies.
Above Alongside platformin­g, light puzzles require the collaborat­ion of your genies.
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Your genies often have requests for scenes they’d like to see you paint.
Right Your genies often have requests for scenes they’d like to see you paint.
 ??  ?? Above The bullies are bad, but Ash has plenty more piling up on his palette.
Above The bullies are bad, but Ash has plenty more piling up on his palette.
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