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VAMPIRE: THE MASQUERADE – BLOODLINES 2

Brian Mitsoda and Cara Ellison introduce us to combat and clans

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Format PS4 ETA 2020 Pub Paradox Interactiv­e Dev Hardsuit Labs

We want you to feel like a vampire in everything that you’re doing,” says Hardsuit Labs’ narrative lead, Brian Mitsoda. He admits, “[The first Bloodlines felt] kind of more like an FPS where you occasional­ly drink blood for fuel.” This time, he says, “The violence of the vampire is more reflected in how you approach combat.”

The veteran developer continues, “[That’s] not just represente­d in your discipline­s but [also] your speed in combat [and] your ability to scale buildings this time and using heights for getting the drop on an enemy or a target that you want to feed on.”

FAIR-WEATHER FANGS

Pacifism isn’t an option for your fledgling vampire. “Dale is what happens if you’re a vampire that doesn’t want to really do much in the political realm and really wants to just sit and feed on rats or blood bags,” Mitsoda tells us, referring to your fledgling’s bathrobe-clad floormate. “It wouldn’t be that exciting to play as Dale because sitting in your bathroom watching TV is great in real life, but you probably wouldn’t want to play a game of doing that.”

When it comes to vampire politics, a good scrap is inevitable as senior narrative designer Cara

Ellison explains: “Unfortunat­ely, it is quite a violent world [so] you’ll get attacked at some point.”

There’s plenty to entice you to explore the new setting of Seattle. Referred to as a character in its own right, in this fictional version of Hardsuit’s home city each district is shaped by whoever holds power there, and your dirty deeds can make the headlines.

Your actions can also annoy other factions so much that they refuse to work with you.

Thankfully you’re not stuck with the first faction that offers you a toothy grin. “You might get a better opportunit­y if you switch,” Mitsoda explains. “[…] It’s [hugely] personalit­y-driven, like, what personalit­ies do you feel strongly aligned to? Or have you learned something about them by allying with them that you’re like, ‘[…] I just found out this person is not the vampire I thought they were, so I’m done here.’”

Ellison tells us she and Mitsoda drew heavily on pulp fiction and noir when crafting the game’s narrative, so it’s no wonder your allegiance­s can get complicate­d.

VELVET UNDERGROUN­D

Each clan and faction has worked out how best to use their power to protect themselves, Mitsoda explains. “Essentiall­y power is anonymity […] You can work through people doing your bidding […] or just by virtue of having so much money that you can hide

[…] or you’re part of the criminal underworld that already has a kind of code of silence. So, vampires use the fabric of society and they use these entrenched kinds of political structures [that] they manipulate for their own benefit.”

This is something Ellison echoes when we ask why she thinks we’re so obsessed with vampires: “Because of the 1%. […] The most important vampire metaphor is that they’re old money, and there’s [a] secret society kind of thing going on, [as in they take] the resources and then stockpile them for themselves. […] I think vampires to us are like a kind of relic from the past that seem to be like parasitic and leeching from us. And I think that’s [one reason] why we’re interested in them.”

Mitsoda’s answer is on similar lines. “Vampires are the perfect monster for [acting as a metaphor for] whatever’s going on in society right now. […] So we always find ways to reinvent the vampire as like an embodiment of aspects of society that we don’t appreciate.”

So which groups do the pair identify with?

Ellison tells us Mitsoda has a

“VAMPIRES ARE THE PERFECT METAPHOR FOR WHAT’S GOING ON IN SOCIETY.”

fondness for The Pioneers, or the old money in Seattle, as he appreciate­s the city’s history.

“I get the privilege of writing the Nosferatu,” Ellison tells us. She says that technicall­y the Nosferatu are both a clan and a faction as

The Unseen and adds, “They’re kind of like these weird shut-ins. […] They have to find something to do in the dark […] The Nosferatu are just really interestin­g because they’re […] like informatio­n brokers of the city.” She later says, “I think I’m just a Nosferatu […] I like sitting in the dark [and] I like that they’re really good at hacking.”

The game has been delayed from its Q1 release date but we can’t wait to make our own allegiance­s when Bloodlines 2 ventures out of its haven later in 2020.

 ??  ?? There’s a complicate­d interplay between the various clans and factions of Seattle. While each is compelling, none are quite so alluring as this artwork by Krzysztof Domaradzki.
NAME CARA ELLISON SENIOR NARRATIVE DESIGNER
“One of the best things about the [emotional] resonance system is that you can tell the context of the usage of the building […] by looking at the emotional resonance of the people inside. So if you go to like an abandoned, derelict building, and there's a bunch of people in there who have a delirium resonance, you can tell it might be a place where there's drug deals going down [and that might mean you] have a bunch of people who are maybe not completely aware of their surroundin­gs. [So] […] you might be able to do a bunch of shady shit [and] get away with it.” THE INSIDE VIEW
There’s a complicate­d interplay between the various clans and factions of Seattle. While each is compelling, none are quite so alluring as this artwork by Krzysztof Domaradzki. NAME CARA ELLISON SENIOR NARRATIVE DESIGNER “One of the best things about the [emotional] resonance system is that you can tell the context of the usage of the building […] by looking at the emotional resonance of the people inside. So if you go to like an abandoned, derelict building, and there's a bunch of people in there who have a delirium resonance, you can tell it might be a place where there's drug deals going down [and that might mean you] have a bunch of people who are maybe not completely aware of their surroundin­gs. [So] […] you might be able to do a bunch of shady shit [and] get away with it.” THE INSIDE VIEW
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 ??  ?? Fights are inevitable – but which side will you ally yourself with in your struggle?
Fights are inevitable – but which side will you ally yourself with in your struggle?

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