PLAY

What have been the team’s highlights of 2019?

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VISITING INFINITY WARD EXPOSED THE EMOTIONAL SIDE TO GAME DEVELOPMEN­T.

The original Modern Warfare on PS3 was my obsession. I’d play into the early hours every night and twitch through the next day’s work. So it was incredibly rewarding to catch up with that game’s original team in Los Angeles as I visited Infinity Ward to play the prequel. What I found most endearing is how passionate devs like animation director Mark Grigsby were for their game. Our meeting got a emotional as Grigsby discussed coming back to Call Of Duty (he’d left IW after Modern Warfare 2). The mask had slipped, and through Grigsby I could see how emotionall­y invested all devs are in their games.

IT’S PREDICTABL­E BUT CAN YOU REALLY FAULT US FOR TAKING CONTROL?

Visiting Remedy Entertainm­ent in Finland was an early highlight. Back in February, members of the developmen­t team across various discipline­s expressed a distinctly united vision for their new weird shooter Control, offering comment and insight that made its way into our monster feature in issue 161. The experience gave me an greater appreciati­on of the developmen­t process, which I hope I more than hinted at through what I feel remains some of my best work. When Control released, I enjoyed unpicking its mysteries all the more, and am enjoying it still thanks to the photograph­y mode.

A LONG TIME AGO (WELL, APRIL TO BE EXACT) IN A CITY FAR, FAR, AWAY…

Anything Star-Warsrelate­d is always a big deal, and the same was as true for Star Wars Jedi: Fallen Order as it was for the films that inspired it. In April I went out to Chicago to attend Star Wars Celebratio­n to watch the full unveiling of the game alongside very excited fans and chat to the game’s talented developers. Fan events are always a buzz, and the Celebratio­n was a great environmen­t in which to really get into the details of the game. As a bonus, the first full trailer (and subtitle reveal) for Rise Of Skywalker was also revealed. What a double dose. You can’t get more Star Wars than that.

IT’S ALWAYS A HIGHLIGHT USING GREAT ARTWORK IN THE MAGAZINE.

Two of the magazine covers I designed this year harked back to my early times on the Official PS1 Magazine over 20 years ago. The Crash Team Racing issue (OPM #160) and the FinalFanta­sy-VII-Remake-led Hot 50 issue (OPM #164) had me feeling all nostalgic for the good old days! Looking forward, working with the incredibly talented David Nakayama on this issue’s quad split-run of covers of awesome games due out in 2020 was also a highlight. David’s work has fronted our annual preview issue for the last three years, and his work also graces front covers of numerous Marvel comics. Beautiful stuff.

 ??  ?? JESS KINGHORN
STAFF WRITER
JESS KINGHORN STAFF WRITER
 ??  ?? OSCAR TAYLOR-KENT
GAMES EDITOR
OSCAR TAYLOR-KENT GAMES EDITOR
 ??  ?? MILFORD COPPOCK
MANAGING ART EDITOR
MILFORD COPPOCK MANAGING ART EDITOR
 ??  ?? IAN DEAN
EDITOR
IAN DEAN EDITOR

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