PLAY

D e at h S t r a n d i n g

-

There were at least a hundred moments we loved in Death Stranding, and almost all of them derived from one core mechanic: the game’s online functions.

Death Stranding would be fundamenta­lly different (and Dying apart, living together not nearly as good) played alone. As you haul packages from one point to another you lay down structures – ladders, bridges, battery generators, and the like – to ease your journey. The game matches you with around 100 other players, and cross-populates these structures into each player’s world. By collaborat­ing, you can build larger structures. Restoring paved roads would be a massive undertakin­g if everyone around you didn’t chip in.

YOU LIKE IT

As you connect more Preppers to the chiral network, more of post-apocalypti­c America comes online, and more connection­s with other players spread across your world. Some player names pop up infrequent­ly – on a dropped parcel here, a climbing anchor there

– but you’ll notice key players cropping up regularly.

The magical moments are when you find you’re in sync with another player, each completing one half of a zipline to make far-apart waypoints feel that closer together, or when you realise they have your back as you trudge over a mountain, exhausted, battery bleeping, and stumble across a safehouse where you can rest. This silent player interactio­n is always positive, and you’re always grateful. You’ll reach the top of a cliff and take a moment to throw a rope behind you. This feeling of coming together in a game where you don’t meet another player is unique. A worthy No.2.

 ??  ??

Newspapers in English

Newspapers from Australia