PLAY

SUPERLIMIN­AL

From a certain point of view…

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We’ve seen more than our share of strange test facilities in our time (mostly in games), but nothing that looks quite like Superlimin­al. And we really do mean looks. This puzzler is all about playing with perspectiv­e in a way that’s possible only in an interactiv­e medium like videogames.

Going hands-on we begin to explore the corridors of the facility, but our way is blocked by a massive yellow chess piece that reaches from floor to ceiling. But, just like the smaller ones that we saw littered around on the way here, if we view it from a distance, where it appears small, we’re able to pluck it into our hands. Simply viewing it from further away has ‘shrunk’ it, and we can drop the now-small thing to the floor. We have to do the opposite later on, getting close to a child’s toy block in order to turn it into a platform tall enough to help us reach a door, or grab a fire escape sign from a loop of corridors and place it as a ramp so we can jump over walls too tall to climb unaided. You have to quite literally think outside the box.

Later puzzles tease how the reality-bending game will evolve over time. We spawn objects we need out of thin air by aligning patterns in our line of sight; certain objects, like an alarm clock, can teleport us into a new reality, like a bedroom; and pathways that appear to be exits may turn out to be fake if we view them from the right angle. However you look at it, from where we’re standing Superlimin­al looks like it’ll be something truly special. Above We wish we could get giant tins of pop from a vending machine.

“THIS PUZZLER IS

ALL ABOUT PLAYING WITH PERSPECTIV­E IN A WAY THAT’S POSSIBLE ONLY IN AN INTERACTIV­E MEDIUM.”

 ??  ?? Behind-the-scenes whiteboard­s and radios tease some strange occurrence­s.
Behind-the-scenes whiteboard­s and radios tease some strange occurrence­s.
 ??  ?? This fire escape sign shows you the way to the exit… in a sense.
This fire escape sign shows you the way to the exit… in a sense.
 ??  ?? Above Everything is a matter of perspectiv­e. Objects become the size you see them as. That’s if they were ever really there at all, of course.
Above Everything is a matter of perspectiv­e. Objects become the size you see them as. That’s if they were ever really there at all, of course.
 ??  ?? Above Line up some patterns to turn them into real objects you can use.
Above Line up some patterns to turn them into real objects you can use.
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