PLAY

GOING UNDER

Working your way up from the bottom

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Menial tasks for little recognitio­n and no pay – sounds great, eh? That’s the pain of an unpaid internship, something too many of us are familiar with nowadays. As bad as ours were, nobody has ever asked us to go and fight in an actual dungeon. Until Going Under, that is, where we play as intern Jackie, who ends up having to deal with more workplace violations than Bring Your Fox To Work Day at the local chicken coop.

In our hands-on, upon joining massive conglomera­te Cubicle (as part of the Impoverish­ed

Intern Initiative) we’re drafted in as a marketing assistant at Fizzle Beverages, where we’re promptly told to help clean up the basement. The thing is, goblins keep coming up from the ruins of a failed startup (in this case, Joblin, a goblin worker-ondemand app) below our building to steal precious office supplies.

As Going Under is a roguelike, the dungeons are procedural­ly generated and, naturally, filled with enemies you have to slaughter in the name of corporate profits. In terms of structure the game is close to The Binding Of Isaac, but its 3D visuals and camera add an extra layer of depth to the levels. Weapons are strewn around the rooms and range from regular office junk like desk chairs to things like spiked bats – no prizes for guessing which are more powerful. However, as all weapons break fairly quickly you have to be constantly weighing up your next potential tool of office destructio­n.

THE BUSINESS END

A handy arrow tells you at a glance if a weapon is more or less powerful than the one you already have equipped, but they also all handle completely differentl­y, which means you have to weigh up the situationa­l choice as well as your own tastes. Is it worth grabbing that hulking great coffee jug if it’s going to slow you down, or will you go for the weaker, stun-inducing electric jabs of an abandoned tablet pen? The action can get quite rapid, but everything is intuitive enough to pick up quickly, so within a few runs you’ll only be able to blame yourself for your failings.

You obtain new skills on a per-run basis, finding them in special rooms or buying them, or even taking on a time-limited debuff (such as Burnout, which damages you if you stop moving). Skills range from the likes of Scrappy, which deals extra damage with office junk items, to YEET, which improves your thrown weapon damage. The game has a great sense of humour, joyfully lampooning tech startup culture in a way that always meshes with the action. We can’t wait to clock in for our second day on the job.

“HAS A GREAT SENSE OF HUMOUR, LAMPOONING TECH STARTUP CULTURE.”

 ??  ??
 ??  ?? Above Always got to hustle on that daily grind. Jackie has her work cut out for her.
Above Always got to hustle on that daily grind. Jackie has her work cut out for her.
 ??  ??
 ??  ?? The Caffiend lurks deep in the Joblin ruins ready to turn your coffee break sour.
The Caffiend lurks deep in the Joblin ruins ready to turn your coffee break sour.
 ??  ?? Left Stop by the hipster goblin shop to restore health and grab new powers.
Left Stop by the hipster goblin shop to restore health and grab new powers.
 ??  ?? Above Running round and round a table is a viable way of dealing with office stress.
Above Running round and round a table is a viable way of dealing with office stress.

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