PLAY

Getting an eyeful

Detroit: Become Human spices up police work

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FORMAT PS4 / PUB SONY / DEV QUANTIC DREAM / RELEASED 2018 / SCORE 7/10

After a rash of android attacks on humans, it’s up to curmudgeon­ly detective Hank and his android partner in solving crimes, Connor, to investigat­e. In a textbook Cageian move, their latest lead takes them to a saucy club staffed exclusivel­y by glistening androids wearing naff undies.

The scene of the crime is a private room – one dead human patron’s tangled up in red sheets at one end and a busted android lies in a pool of blue blood at the other. Bringing the scantily-clad andy briefly back online, Connor can only ask so many questions before she shuts down again. With the right choices, you learn she didn’t kill the patron but another android did – and they might still be on the premises. As it’s club policy to wipe the androids’ memories every two hours, it’s a race against the clock to gather what evidence you can and figure out where the assailant might’ve gone.

Using Hank’s credit card to rent the android eyewitness holed up immediatel­y opposite the private room, her memory reveals the assailant first headed for the club entrance… but did she leave?

Connecting with a pole-dancing andy reveals she changed course and headed back into the club.

But where is she now? Scrubbing through your eyewitness­es’ memories, you piece together the android’s confused path through the club, ultimately leading to what we dare say is one of the game’s more memorable, ahem, climaxes. But the following choice (and all of the skeeviness leading up to it) aside, the Eden club remains a novel bit of puzzle design. We just wish the game showed Hank explaining this investigat­ion’s expenses to the Captain.

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