PLAY

DAYMARE 1998

Should you Capcom and get it?

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Visually scratchy, featuring derivative gameplay you actuallypl­ayed in 1998 and just one original idea (that’s often game-breaking), any admiration you might feel for this shot of nostalgic Resident Evil-ness evaporates the further you play.

A homage to classic Capcom survival horrors from the ’90s, Daymare 19981 demands you escape a town plagued by zombies and mutants. Though split across three characters’ stories, each plays in the same unwieldy way. Combat is slow and functional, solid when facing one or two enemies but against the slew of undead and late-game bosses it becomes unworkable.

That one new idea? Manually loading a gun’s magazine before loading the weapon. It’s laborious and unnecessar­y. Dropping a clip (easily done given the delays to button inputs) ensures a gun is unusable no matter how much ammo you have squirrelle­d away. This kind of finicky approach permeates much of the game, and frustratio­n ensues.

The script is terrible. This is the kind of game that subtitles sighs. Characters lack any emotional connection, except anger. Everyone is furious. All the time. Yet for every moment of frustratio­n, or flaky enemy that ignores you, or boss that fails to navigate scenery, there’s a genuinely inventive puzzle that recalls Resident Evil in its prime. If you hanker after the lever-pulling, statue-fiddling brain-teasers Capcom’s series was famed for, this delivers. 2

Is it enough to make you forget you spent ten minutes trying to load a gun, or ignore the way the characters look like they were made in 1998, or forgive a story that delivers the emotional impact of Question Of

Sport repeats? No. Ian Dean

 ??  ?? FOOTNOTES1 You know it’s set in the ’90s becauses of the Terminator 2 references and cassette tapes. 2 For the first time in years you’ll need a pen and paper to hand to make notes.
FOOTNOTES1 You know it’s set in the ’90s becauses of the Terminator 2 references and cassette tapes. 2 For the first time in years you’ll need a pen and paper to hand to make notes.
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