PLAY

LIBERATED

Get ready for a graphic and novel adventure

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“EACH COMIC-BOOK PANEL IS A SHORT CUTSCENE OR ACTION SEGMENT.”

Ever looked at a page of action in a comic book and thought “I’d love to get involved in that?” That’s Liberated’s whole premise. Its story is presented as issues of a comic, each panel a short cutscene or gameplay segment. Jumping between character perspectiv­es, you’re thrust into playable slices of the story as you follow the dystopian narrative.

It’s a tale of cyberpunk authoritar­ianism: the government has instant access to everyone’s data through extensive surveillan­ce. Liberated is a faceless revolution­ary group which opposes the government, its members sporting plain white masks reminiscen­t of Anonymous and, of course, V For Vendetta.

The art style is black-and-white, but the story explores grey areas. Sure, the government’s oppressive, but you also see Liberated being brutally murderous. When we go hands-on with the game, the two ‘issues’ we play show very different points of view – in one, we’re a new Liberated recruit trying to get off the grid, in the other a police detective participat­ing in a guns-hot raid on a Liberated base.

OFF THE PAGE

The action takes place in a 2D plane, with occasional sections where you hide in the background for cover or press yourself against a wall to dodge spinning fans. There’s plenty of shooting too, but it’s kept simple in the twin-stick fashion. Lining up headshots enables you to take enemies out quickly. In the second issue we play, the base is defended by revolution­aries with assault rifles, so our detective has to sneak around and take them out from behind.

The game’s not just about blasting, though. You also have puzzles to solve, from comic-style pop-outs when trying to crack a password, to simply figuring out where to push a box so you can jump up and reach a switch to open a gate. Another part of our second mission has us remote-controllin­g drones through a dark room in order to blow up several Liberated members simultaneo­usly. Which is… pretty gruesome. After all, the fight for freedom was never going to be a clean one.

Swapping from using a pistol to drones that are hunting for us in one mission to being the person controllin­g drones in the next is an interestin­g perspectiv­e shift. The action’s quite simple, but the short segments punctuated by other comic panels you watch keeps things varied and flowing. We’re keen to read on.

 ??  ?? The black-and-white comic style even translates to things like sound effects and, yes, headshots.
The black-and-white comic style even translates to things like sound effects and, yes, headshots.
 ??  ?? Above Cutscenes take place in panels placed right next to interactiv­e frames.
Above Cutscenes take place in panels placed right next to interactiv­e frames.

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