PLAY

PLAY THE DEMO?

- Editor

Sorry, no. As much as we’d love Lumen In The Land Of Nanite to be playable as a PS5 demo, Kim Libreri tells us: “Lumen In The Land Of Nanite was always designed as a tech demo and not really built for replayabil­ity.”

The demo is, as Kim Libreri says, “an awesome way to show off the power and potential of PlayStatio­n 5 and Unreal Engine 5.”

Animation has needed to be improved to work with the highly realistic scenery.

The photoreal world showcased in the demo is a beautiful place. We wish everyone could play it.

”There is a really strange and fun and extremely challengin­g mission that we unlock after you finish the game,” says Iron Man VR director Ryan Payton. He’s revealing this for the first time. “[This] is only for the hardcore, and I’m very curious to see what happens with the community once they find it and see if they can overcome it because I don’t think that more than 85% of our of the actual playerbase will finish that mission. Wow.”

Payton reveals he’s yet to finish this super-secret post-game mission himself. “I don’t know if I ever will do as it requires a level of mastery, that the controls do offer, that even after years of playing I still don’t have,” laughs the dev.

“It’s amazing and fun to watch people attempt and actually complete it; I get goosebumps when they get through it because it’s such an intense and incredible challenge to overcome,” he tells us.

This up-untilnow secret mission showcases the intricacie­s of the control setup Iron Man VR developer Camouflaj has created. Using two PS Move controller­s and motion tracking you use your hands and full body to fly as Iron Man. This taps directly into the function of virtual reality, to enable us to feel and behave like the character we’re inhabiting. team talk

“It’s hard to think of a better match than Iron Man and PS VR, so it’s no wonder Marvel’s hero plays so well. The open-skies gameplay delivers a playful space to hone your skills, while the Tony Stark sections slow down the thrills to tell a great story. Come back next issue for our honest review.”

Ian Dean

“The more hours you put into this control scheme, the more you invest in understand­ing how it actually works, the more you get out of the full experience, the more you feel like Iron Man,” says Payton.

Reflecting on last month’s demo, Payton shares how the difficulty was ramped up to encourage us to master the skills needed to feel like we are Iron Man. “Because then the game becomes exponentia­lly even more fun,” says Payton. He also reveals a old-school influence on the demo: “And at the end of the day this was really inspired by, of all things, Tony Hawk’s Pro Skater.”

IT’S SUCH AN INTENSE AND INCREDIBLE CHALLENGE.

IRON FAN

There will be plenty of reasons why you’ll want to perfect Iron Man VR’s unique controls. Payton explains the game blends the cinematic spectacle expected from a Sony and

The developer behind the sensationa­l Project Cars racing series is cracking its knuckles, flexing its arcade muscles, and bringing the car-nage of the Fast & Furious films to PS4 on 7 August.

In action, Fast & Furious Crossroads features cinematic chases that resemble a cut-and-shut of Burnout and PS2 cult classic Spy Hunter. Sequences mix fire-andforget shooting with takedown gameplay to deliver something familiar but slickly made.

The gameplay demo opens on Dom, Letty, and Roman taking down a massive armoured hovercraft. The ability to jump between the three characters’ cars on the D-pad ensures we can make use of each hero’s unique weapons to chip away armoured sections to ultimately bring the machine to a halt.

It’s an exhilarati­ng sequence but there’s more to come. Later stages reveal a chase to stop a huge SpaceX-style spaceship. The screen is cramped by enormous stacked and fiery rockets, and each car needs to play a role in taking the ship apart. Dom’s armour-plated Dodge Charger can briefly survive in the heat of the rocket thrusters; other cars need to make use of shortcuts and jumps to get in position.

A BURNOUTLIK­E CHASE IS A DESTRUCTIO­N DERBY WE NEED MORE OF.

STILL A BUSTER

Later moments are inspired directly by the films. In one sequence you need to veer from the path of giant swinging demolition balls direct from Fast & Furious 8. A Burnout-like chase towing a Fast Five-inspired prize, the bank vault replaced by an ECLPS device, is a destructio­n derby we need more of. That quarter-mile just got crazy.

Do you hanker for some arcade fun? F&F Crossroads is out 7 August.

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