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ODDWORLD: SOULSTORM

Developer Lorne Lanning reveals how PS5 will bring us together while gaming.

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THEY’RE DOING A LOT MORE THINGS THAT ARE LIKE, ENABLING YOU TO SORT OF OPEN YOUR EXPERIENCE A LITTLE WIDER.

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Some of the best sentences in chats about a next-gen console start with ‘I’m not sure how much I can say,’ so our ears prick up when Oddworld creator Lorne Lanning says something along those lines. As Oddworld has always had a social element to it, we’re asking him for his thoughts on how games have become increasing­ly social – both mechanical­ly and as virtual spaces where we hang out.

Our conversati­on quickly turns to what PlayStatio­n 5 makes possible and he says, “Before we’d say, ‘Okay, I’m playing my console game…’ And there’s connectivi­ty and there’s friends, sharing of stats and stuff like this, but a lot of it, you’re still going to the web to engage in the discussion. […] I think we’re going to see in this generation a lot more of that interlaced, where you’re not leaving the console as much to go get the other data. […]

It’ll be really interestin­g to see how much the audience takes to it and what they do with it, and what developers do with it.”

Earlier in our conversati­on, Lanning had told us, “[To] get into the sharing capabiliti­es, the social stuff that’s been built into PS5 – I’m still not sure about how much I can really talk about […] I want to be careful, but they’re doing a lot more things that are like, enabling you to sort of open your experience a little wider to your […] human network of people that you’re connected with.”

Lanning elaborates on this comment, “[There are] ways that it’s enabling, sort of helping [with], problems that you might be having in the game, more intelligen­t monitoring of people having difficulty and – I wouldn’t say AI-level, but it’s kind of smart things that are going on. Like, ‘if you take advantage of this new feature, you’ll be able to help your players where they normally get stuck in this way.’ And so there are some really clever things going on there that involve this sort of extension into other

networks, other people, other points of feedback and giving people more informatio­n on how to play the game better, how other people might play or solve these problems.”

DON’T BE A STRANGER

“We’re still a little old school […] we’re doing a largely single-player story game that stays true to the position of infinite lives and [no official co-op mode beyond swapping the controller between you],” Lanning tells us, as he reflects on our increasing­ly connected modern lives.

But despite that traditiona­l approach, Soulstorm will still be a thoroughly social experience, or, as Lanning describes it, “Let’s say socially stimulatin­g.”

He says, “One of the things we’ve always done in our games is we’ve tried to make it so that people watching […] get engaged with the play that they’re watching. And what you also notice is that’s really hard in first-person shooters. For someone who doesn’t actively play the game it’s really hard to tell what’s going on, right? As [the] camera’s all over the place.”

Lanning explains to us how the sense of a journey in games, such as The Last Guardian, is a big part of the experience and is something Oddworld has always excelled at. It’s not just the continuous action, the upgrading and busywork of playing between moments of story, but that sense of pushing forwards, that’s important to the dev. “You’re watching an experience unfold that not only the player, but anyone watching the player, can sort of participat­e in,” adds Lanning as he explains the social draw of Oddworld.

THE BIGGER PICTURE

What about next-gen visuals? “The trend is ‘Get Closer.’ Have every pore in the face, you know, try and break the uncanny valley. Really show those details, you know, sports, basketball games now do that. […] but for us, it was like, well, let’s take advantage of that and have the characters getting smaller,” Lanning says, “And let’s put it more in that epic world and let’s bring up the world more. And let’s try to make it so if you’re watching it play it still feels like, you know, if your siblings are there, other people are there, you still feel like you’re watching a little bit more of a sort of an engaging movie experience, as opposed to just a challengin­g Twitch experience [that’s] good for the gamer but harder to watch

WE’VE ALWAYS TRIED TO MAKE IT SO THAT PEOPLE WATCHING GET INVOLVED WITH THE PLAY.

for others. And in that respect, it was like we always felt that we were trying to accommodat­e the spectator.”

He later tells us, “We put a lot more attention into the camera system this time, so that it could feel more like ‘Wow, this place is just big, man.”

Lanning concludes, “In accommodat­ing the spectator, it becomes sort of – even though

[only] one person might have their hands on the controls – it becomes a little bit more of a team sport.

‘No, don’t go over there! Last time, remember what happened when you went over there?’ And that’s hard to say if someone’s, you know, playing like a POV game that’s moving really fast.”

Soulstorm maintains the comedic tone that made the early Oddworld games such a great group experience, though it will be a darker chapter for Abe than anything the beleaguere­d Mudokon’s been through before.

“Almost everyone [was] like, ‘Wow, that’s really dark’ [in response to the PS5 trailer],” Lanning tells us, before rubbing his beard and laughing excitedly, “I was like, ‘Oh, wow, they think this is dark. Wait until we really get into this one.’”

Oddworld: Soulstorm will release later this year on PS4 and PS5.

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 ??  ?? Abe returns as an offbeat videogame protagonis­t, swapping empowermen­t for feeling identifiab­le.
Abe returns as an offbeat videogame protagonis­t, swapping empowermen­t for feeling identifiab­le.
 ??  ?? As this is a reimaginin­g of Exoddus, there’s plenty new here to enjoy.
As this is a reimaginin­g of Exoddus, there’s plenty new here to enjoy.
 ??  ?? Abe’s fight for survival will become something else entirely by the end.
Abe’s fight for survival will become something else entirely by the end.
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 ??  ?? A familiar sense of humour returns, but be prepared for darker elements in Soulstorm.
A familiar sense of humour returns, but be prepared for darker elements in Soulstorm.
 ??  ?? In the true second part of what Oddworld Inhabitant­s is hoping will be a quintology, Abe finds his voice and more.
In the true second part of what Oddworld Inhabitant­s is hoping will be a quintology, Abe finds his voice and more.
 ??  ?? Oddworld Inhabitant­s wants to make the most of next-gen tech by pulling back to display the world rather than getting closer to show every detail.
Oddworld Inhabitant­s wants to make the most of next-gen tech by pulling back to display the world rather than getting closer to show every detail.
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